As the title says, I have various maps that have individually placed (not copied) windows and doors... the problem I'm facing is, players can freely move through some (most) windows and doors that are locked as soon as one (any) window on the map is "opened". Closed doors and windows with curtains still block line of sight, but they don't block the player tokens anymore. They do block the player token if ALL windows are "closed" on the map.