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spawnFX

Under Jumpgate, does SpawnFx work ? Has the code changed from spawnFxBetweenPoints({x, y},{x, y},"missile-frost"); Thanks.
missile and rocket both don't seem to be working for me with spawn between points. Beam does work though. I think there may be an issue with the IsPointToPoint type for Fx?
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API Scripter
Any news on that?
I sent in a report to Roll20 Support. They asked for the macro command and a screenshot of it (not) working. I explained it was an API command, sent that to them, explained I did not have screenshots of it not happening and passed on Mitchell's observation (which I am sure is correct after playing around with things). I haven't heard any more.