Currently I play a character with sharpshooter and it's damage is broken because of sharpshooter. I did some investigation and here is what I found. Case 1: No sharpshooter. Pic. 1 Pic. 2 Pic. 3 Pic. 4 Here are 4 screens I took. The 1st one shows Sharpshooter is off. 2nd one shows Musket that is used with that sharpshooter for now just look at red formula indicating damage which is d12+5 (+5 is from dex mod). 3rd and 4th shots are same roll it shows the breakdown of roll which in this case was 6 so 6+5 gives 11. Everything works correctly. Case 2: With sharpshooter. Pic. 1 Pic. 2 Pic. 3 Pic. 4 Here are 4 screenshots of same windows. So 1st one shows that sharpshooter is on. 2nd one shows that damage is increased from d12+5 to d12+15 (we assume it's bonus damage from sharpshooter but...). Screen 3 and 4 show same roll with 4th image showing detail on what was d12 result. So let's look at 4th image the result of d12 is 2 with + 15 (5 from dex and 10 from what we guess was sharpshooter) total 17. But when you look at image 3 with full breakdown you will notice we got +10 from "Sharpshooter Rollbonus". So our weapon damage got +10 in image 2 for some reason and we get bonus from "Sharpshooter Rollbonus" . The +10 bonus damage is added to musket and +10 is added as damage modifier in damage calculations adding to a total +20. Currently to avoid +20 I created a custom modifier that adds -10 damage which I use with my sharpshooter. This should be an easy fix right? I don't think I'm the only one with that issue right?