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Halting animations

Does anyone know how to stop an animation  without reseting to the default start image? I have Dreadplane Castle and am trying to find a way to keep the animated drawbridge in the down position and the crushing room walls in the crush position.   If you cant do this, these animations albeit  pretty are effectively useless
I'm not aware of any granular ability to stop an animation at a specific point. What I suggest is creating a multisided token where one side is the beginning image (drawbridge up), one side is the animated image moving down, and the last side is the final image (drawbridge down). I haven't worked with animated images in multisided tokens, but I think  that is possible. If not then another option is to use a multisided token that has a bunch of static steps of the drawbridge moving down and using Metascripts & TokenMod to move through them quickly, which will be a similar effect, but not using an animated image directly.
1766167123
Gold
Forum Champion
Unfortunately no. You could do this properly in Legacy Roll20 but it has been like you described since Jumpgate came out.&nbsp; For that reason I consider it to be a Jumpgate bug that should be fixed to achieve parity with the features of Legacy Roll20 VTT. In addition to using the Suggestions forum you could try reporting it to Roll20 Help Center.&nbsp; There has been a Suggestion thread to fix this, when Jumpgate first came out, but I believe it was closed due to lack of +1 upvotes. I'll start a new Suggestion thread, if you want to go and add your Comments and Vote +1 that could help to rally attention for this:&nbsp; <a href="https://app.roll20.net/forum/post/12620721/" rel="nofollow">https://app.roll20.net/forum/post/12620721/</a> &nbsp;
1766171616
timmaugh
Forum Champion
API Scripter
To riff on Joshua's point about the Metascript + TokenMod combo, this is what that would look like to "lower the drawbridge", going from a "drawbridge up" image (side 1) to a "drawbridge down" image (side 10) on a ten-sided token, giving each command a .2 second delay: !{{(^) &nbsp; !token-mod --set currentside|2 {^&amp;delay .2} &nbsp; !token-mod --set currentside|3 {^&amp;delay .4} &nbsp; !token-mod --set currentside|4 {^&amp;delay .6} &nbsp; !token-mod --set currentside|5 {^&amp;delay .8} &nbsp; !token-mod --set currentside|6 {^&amp;delay 1.0} &nbsp; !token-mod --set currentside|7 {^&amp;delay 1.2} &nbsp; !token-mod --set currentside|8 {^&amp;delay 1.4} &nbsp; !token-mod --set currentside|9 {^&amp;delay 1.6} &nbsp; !token-mod --set currentside|10 {^&amp;delay .1.8} }} Then just reverse the countdown (this time starting at 9 and going to 1) to have a "raise the drawbridge" macro. Required Scripts: TokenMod Metascript Toolbox
1766175506
Gauss
Forum Champion
Just a note, this is a parity issue (bug) between Legacy and the VTT engine formerly known as Jumpgate.&nbsp; I have informed the Devs and they tell me it is already on their radar. No ETA on a fix though.
Thank you for your input everyone. It looks like yet another Jumpgate bug that the Devs need to fix.&nbsp;