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[LFG] [5e] Experienced Player With Specific Character

I'm looking to join a game where this character would fit in. Looking for a roleplay-heavy game, hopefully 2014 as I don’t know the new rules as well. First some info about me: they/them with 8+ years of experience roleplaying. I don't have perfect knowledge of DnD but I have enough to get by. I prefer roleplay over combat but do my best to remain an asset to the team and play my role when combat does happen. As a player I tend to get into the lore of a world and sometimes get too excited with making Heroforge minis or talking about potential interactions. Now on to the character I'd like to play: She would be a College Of Lore Bard (or College Of Satire if allowed) who was a jester for a kingdom which has recently fallen, whether to the armies/power of the BBEG or to an outside force to be determined per conversation with the DM. She was having a secret love affair with the prince who gifted her the instrument she uses for her spellcasting focus (a fine accordion she keeps in pristine condition). When the attack began, the prince found her and gave her his rapier before rushing off into the battle while she fled the falling kingdom. With the kingdom fallen and her assuming the prince dead, she sets out to avenge them both, which is a task she surely can't do on her own. Roleplay-wise, I plan to play her bubbly and silly with fleeting moments of very deep depressed downing or self-depreciation which immediately bounce back. I can play after 6:30pm CST any days but Tuesdays and Sundays, and would prefer an every-other-week set up and a midnight cut-off. Thank you for reading and I appreciate your interest in this character!
What level were you wanting to play the bard at? And is it this UA? Bonus Proficiencies thieves’ tools, sleight of Hand and one additional skill of your choice.  As a bonus action, you can tumble, for the rest of you gain the benefits of taking the Dash and Disengage actions.  You gain a climbing speed equal to your current speed.  You take half damage from falling. At 6th level, detect thoughts up to Charisma modifier / long rest. If a creature resists your attempt to probe deeper and succeeds at its saving throw immediately suffers an embarrassing social gaffe. Fool’s Luck At 14th level, you can expend one use of Bardic Inspiration after you fail an ability check, fail a saving throw, or miss with an attack roll. Roll a Bardic Inspiration die and add the number rolled to your attack, saving throw, or ability check, using the new result in place of the failed one. If using this ability grants you a success on the attack, saving throw, or ability check, note the number you rolled on the Bardic Inspiration die. The DM can then apply that result as a penalty to an attack or check you make, and you cannot use this ability again until you suffer this drawback. When the DM invokes this penalty, describe an embarrassing gaffe or mistake you make as part of the affected die roll.
Patt_The_ODST said: What level were you wanting to play the bard at? And is it this UA? Bonus Proficiencies thieves’ tools, sleight of Hand and one additional skill of your choice.  As a bonus action, you can tumble, for the rest of you gain the benefits of taking the Dash and Disengage actions.  You gain a climbing speed equal to your current speed.  You take half damage from falling. At 6th level, detect thoughts up to Charisma modifier / long rest. If a creature resists your attempt to probe deeper and succeeds at its saving throw immediately suffers an embarrassing social gaffe. Fool’s Luck At 14th level, you can expend one use of Bardic Inspiration after you fail an ability check, fail a saving throw, or miss with an attack roll. Roll a Bardic Inspiration die and add the number rolled to your attack, saving throw, or ability check, using the new result in place of the failed one. If using this ability grants you a success on the attack, saving throw, or ability check, note the number you rolled on the Bardic Inspiration die. The DM can then apply that result as a penalty to an attack or check you make, and you cannot use this ability again until you suffer this drawback. When the DM invokes this penalty, describe an embarrassing gaffe or mistake you make as part of the affected die roll. I was hoping to start around level 3 to 5 and play in a longer campaign, and yes that's the UA for the College Of Satire.