I'm looking to set up my weapon macro to scale it's bonuses properly according to the value of an attribute. However, the scaling doesn't follow a sequential pattern. It's for a weapon with the Psychic property so my weapon's enhancement is based on the current total of my PsiPoints attribute. 1-4 +1 5-29 +2 30-79 +3 80-129 +4 130+ +5 I thought I could use something like (@{PsiPoints}>1)+(@{PsiPoints}>5)+(@{PsiPoints}>30)+(@{PsiPoints}>80)+(@{PsiPoints}>130) but it doesn't work since the < > operators only function off actual dice rolls... and making them all roll any sort of dice would give broken and misleading results.