CITY OF MIST RPG — PLAYERS WANTED Every Other Tuesday • 8:00 PM EST • Online It’s always raining in the City.
The truth is buried.
And the myths are bleeding through. This campaign uses City of Mist by Son
of Oak Game Studio —a modern myth-noir RPG where legend and identity
collide in a rain-soaked urban sprawl that doesn’t want to be
understood. You are Rifts : ordinary people awakened to
extraordinary power.
A myth, legend, fairy tale, or idea burns inside you—
…and it’s slowly tearing your life apart. ️ THE AMBIENCE This is classic hardboiled noir , steeped in
modern myth:
Flickering
streetlights and rain-stained trench coats
Cigarette
smoke curling through half-truths and bad decisions
Corrupt
systems that grind people down quietly
Crimes
that don’t make sense unless you know the secret truth
A City
that actively hides the impossible
Think Chinatown , The Maltese Falcon , The
Wire , Sin City, The Shadow, The Spider, Spider-Noir, The Spirit, crossed
with urban fantasy and existential dread. ️ WHAT CITY OF MIST IS REALLY ABOUT At its core, City of Mist is about identity and
erosion .
Your Mythos gives
you power
Your Logos ties
you to a normal life
Every
choice pushes you closer to becoming a legend…
…or losing yourself completely
You don’t level up.
You change . And the City keeps score. WHAT YOU’LL DO
Investigate
surreal crimes the police can’t explain
Peel
back layers of conspiracy, corruption, and mythic power
Balance
mundane responsibilities with mythic temptation
Decide
who you are when power demands a price
Choose
whether the truth is worth what it costs
You won’t save the City.
You might save someone .
If you don’t lose yourself first. 六 欄 六 WHO
WE’RE LOOKING FOR
3–5
players who love story-first, character-driven play
New to
City of Mist? Perfectly welcome
Players
who enjoy noir tone, moral tension, and personal stakes
Reliable
availability every other Tuesday at 8 PM EST
TABLE STYLE
Classic
pulp era setting for the city - 1930s or 1940s
Heavy
narration and atmosphere
Spotlight
on character arcs and internal conflict
Cinematic
investigation, not tactical grid combat
Consequences
that linger longer than gunshots
THE PREMISE Something is wrong in the City.
People are changing.
Old stories are waking up in new bodies. The truth is there—
hidden in police reports, broken memories, and alleyway whispers. You’re the ones who can see it. And once you do…
there’s no going back. ️ A NOTE ON MYTHOI & TONE Chosen Mythoi should reinforce the classic
hardboiled noir atmosphere of the campaign. Characters should feel at
home in rain-soaked streets and smoke-filled offices, not epic fantasy
battlefields. Expect Mythos concepts such as:
Masked
vigilantes and mystery men stalking rooftops and alleyways ( The
Shadow, The Spider, Spider-Noir )
Hardboiled
detectives driven by obsession, guilt, and a personal code ( Mike
Hammer, Sam Spade, Philip Marlowe )
Everyday
citizens who’ve had enough , awakened to power and determined to make a
difference in a city that grinds people down without mercy
This is noir first, myth second—your legend should haunt
the streets , not overshadow them.
HOW TO APPLY Send:
Name /
handle
TTRPG
experience (any level welcome)
What
draws you most: noir mystery / mythic themes / character drama /
investigation
A
one-line character spark
(Example: “A burned-out social worker who channels the power of a Banshee
every time someone goes missing.”)
Pull your coat tighter.
Follow the clues.
Don’t trust the City.
It lies for a living.