CITY OF MIST RPG — PLAYERS WANTED Every Other Tuesday • 8:00 PM EST • Online It’s always raining in the City. The truth is buried. And the myths are bleeding through. This campaign uses  City of Mist  by  Son of Oak Game Studio —a modern myth-noir RPG where  legend and identity collide  in a rain-soaked urban sprawl that doesn’t want to be understood. You are  Rifts : ordinary people awakened to extraordinary power. A myth, legend, fairy tale, or idea burns inside you— …and it’s slowly tearing your life apart. ️ THE AMBIENCE This is  classic hardboiled noir , steeped in modern myth: Flickering streetlights and rain-stained trench coats Cigarette smoke curling through half-truths and bad decisions Corrupt systems that grind people down quietly Crimes that don’t make sense unless you know the secret truth A City that actively  hides the impossible Think  Chinatown ,  The Maltese Falcon ,  The Wire ,  Sin City, The Shadow, The Spider, Spider-Noir, The Spirit,  crossed with urban fantasy and existential dread. ️ WHAT CITY OF MIST IS REALLY ABOUT At its core, City of Mist is about  identity and erosion . Your  Mythos  gives you power Your  Logos  ties you to a normal life Every choice pushes you closer to becoming a legend… …or losing yourself completely You don’t level up. You  change . And the City keeps score.  WHAT YOU’LL DO Investigate surreal crimes the police can’t explain Peel back layers of conspiracy, corruption, and mythic power Balance mundane responsibilities with mythic temptation Decide who you are when power demands a price Choose whether the truth is worth what it costs You won’t save the City. You might save  someone . If you don’t lose yourself first. 六‍ 欄‍ 六  WHO WE’RE LOOKING FOR 3–5 players  who love story-first, character-driven play New to City of Mist?  Perfectly welcome Players who enjoy noir tone, moral tension, and personal stakes Reliable availability  every other Tuesday at 8 PM EST  TABLE STYLE Classic pulp era setting for the city - 1930s or 1940s Heavy narration and atmosphere Spotlight on character arcs and internal conflict Cinematic investigation, not tactical grid combat Consequences that linger longer than gunshots  THE PREMISE Something is wrong in the City. People are changing. Old stories are waking up in new bodies. The truth is there— hidden in police reports, broken memories, and alleyway whispers. You’re the ones who can see it. And once you do… there’s no going back.   ️ A NOTE ON MYTHOI & TONE Chosen  Mythoi should reinforce the classic hardboiled noir atmosphere  of the campaign. Characters should feel at home in rain-soaked streets and smoke-filled offices, not epic fantasy battlefields. Expect Mythos concepts such as: Masked vigilantes and mystery men  stalking rooftops and alleyways ( The Shadow, The Spider, Spider-Noir ) Hardboiled detectives  driven by obsession, guilt, and a personal code ( Mike Hammer, Sam Spade, Philip Marlowe ) Everyday citizens who’ve had enough , awakened to power and determined to make a difference in a city that grinds people down without mercy This is noir first, myth second—your legend should  haunt the streets , not overshadow them.    HOW TO APPLY Send: Name / handle TTRPG experience (any level welcome) What draws you most:  noir mystery / mythic themes / character drama / investigation A one-line character spark (Example: “A burned-out social worker who channels the power of a Banshee every time someone goes missing.”) Pull your coat tighter. Follow the clues. Don’t trust the City. It lies for a living.