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[LFP] FREE Playtest for new RPG, All Players Welcome

I have designed multiple RPGs, but I am looking for playtesters for a free one-shot for "All Players Welcome," Powered by the Apocalypse. APW takes 10 styles of players and throws them together to see how they play together. Are you a power gamer, wargamer, or adventurer? Either way, we got you.  Our goal is to have at least 7 players so we can really see how they interact. Keep in mind, this is NOT a genre game. It's not fantasy, horror, sci-fi, modern, etc. It's whatever we want it to be. The only thing that matters is the collection of playbooks and archetypes; that is what is being playtested. Although our APW ad says it costs $3 per month on our patreon, that is only if you want to be in more than a single one-shot per RPG. So if you think you might wanna give it a shot, reply or shoot me a PM. Below are the available playbooks, and the overarching archetypes they belong to ( slashed  = claimed, out of 10 still available): 1) The  POWER GAMER  - the Perpetual Champion archetype: play the Power Gamer if you love using super-powers or magic, or if you love being the center of everything. Main character energy. 2) The  ROLEPLAYER  - the Expressionist archetype: you might thing, "well obviously cuz this is an RPG," but the roleplayer is the kind of player who is In-Character, like, all the time, and uses voices and accents, and most often gets upset by players metagaming or discussing IC things OOC. 3) The  SUPPORT  - the Help archetype: self-explanatory. You just like helping the rest of the party. You don't mind if nobody talks to you or asks for your opinion or let's you get a hit in on the dragon, so long as you can heal and hand out ammo. 4) The  TACTICIAN  - the Wargamer archetype: you are meticulous about where your tokens/minis are, and you care about all the tactical minutia, even if the GM doesn't. 5) The  BUILDER  - the Technician archetype: you love building systems, and the RP is more or less irrelevant so long as you can make something work. 6) The  WATCHER   - the Observer archetype: you mostly just watch the session. You still help, but your goal is to sit back and be entertained. 7) The  ADVENTURER  - the Explorer archetype: you just want to explore the world made by the GM and collectively by the players. If you can experience it, you wanna try it. 8) The  INSTIGATOR  - the Catalyst archetype: when everyone is standing around deciding whether or not to sneak up on the guard... you're already in the process of murdering him...and now things are kicking off. But at least someone DID something. 9) The  ULTIMATE GIMMICK CHARACTER  - the Novelty archetype: "what if... i played... an orc...trapped in the body of an elf...who got stuck polymorphed into a My Little Pony...?" Just make your character as gimmicky as possible. 10) The  BARGAINER  - the Negotiator archetype: "Hear me out" is the most common phrase heard by this player. They always want to try to get something out of every situation.
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TIS: i know, i know. if it's not DnD, you're hesitant to try it. but what's the worst that can happen?
TIS: LF All Player types!
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Depending on the day and time played, I might be interested in giving things a shot. Power gamer or gimmick would actually fit my play style. I love hitting things really hard, and I also love to play weird characters. I'm usually free thursdays and sundays after 7:15pm est, and every other friday and saturday alternating also after 7:15 pm. (By alternating, I mean like I have this friday off, but a game saurday, and next week I have a game friday but no game saurday)
gotcha. that kinda works out cuz all our games are after 7pm EST. sundays and thursdays is out cuz one of our players is unavailable those days, but we might be able to make one of those fridays or saturdays work. i'll message you and we can see which friday or saturday works best in February
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Sounds good! I will look forward to seeing if things work out. My current game schedule has the 13th and 27th for fridays, and the 7th and the 21st for saturdays where I am free. 
the following playbooks are still available: 3) The  SUPPORT  - the Help archetype: self-explanatory. You just like helping the rest of the party. You don't mind if nobody talks to you or asks for your opinion or let's you get a hit in on the dragon, so long as you can heal and hand out ammo. 4) The  TACTICIAN  - the Wargamer archetype: you are meticulous about where your tokens/minis are, and you care about all the tactical minutia, even if the GM doesn't. 7) The  ADVENTURER  - the Explorer archetype: you just want to explore the world made by the GM and collectively by the players. If you can experience it, you wanna try it. 9) The  ULTIMATE GIMMICK CHARACTER  - the Novelty archetype: "what if... i played... an orc...trapped in the body of an elf...who got stuck polymorphed into a My Little Pony...?" Just make your character as gimmicky as possible.
TIS:  saturday the 21st at 7pm EST is our APW playtest!