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@{target|token_name} failing in Jumpgate

1770347682

Edited 1770526712
I've used simple macros like the one below for over ten years. The adventure the players are participating in was written a month ago. The last game everything worked fine. (edit: Last game was two days ago.) This evening when I attempted to use my tried and true macro it did not work and kicked an error. Macro: The bones attack @{target|token_name}  with a [[1d20+9]] for [[1d4+1]] damage. If hit, roll a Will Save. Error: Cannot read properties of undefined (reading 'cache') Everything else worked without any noticeable problems: the other macros, scripts, character sheets, etc. Tried leaving and returning to the game with no change. The game is a Jumpgate game. I tried it in a Legacy game and it worked. I tried a different Jumpgate game and it failed. Two days later the problem persists.
1770663428

Edited 1770663446
Gauss
Forum Champion
Hi Erich S.,  A fix was released today, can you check to see if the problem still persists for you?
Gauss said: Hi Erich S.,  A fix was released today, can you check to see if the problem still persists for you? Hello Gauss, was just coming to this post to put this. I can happily say that the problem that persisted from the 5th through yesterday is now resolved: my macros are now working correctly.