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[World of Terrae] Looking for Longterm player(s)

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World of Terrae The great Draconem, Apocalypse, has risen and seeks both the destruction and deliverance of the world known as Terrae. Challenge fate itself and travel through time to alter the course of history--or be doomed to repeat it. Now looking for 1 or more longterm players to join the cause! About the campaign: World of Terrae (abbreviated as WoT) first started as a homemade campaign for a close group of friends seeking to experience something new. What began as the story of a land torn by a long-seeded prejudice between Paladins and Witches eventually developed into something far more. An original rules-light system has been created specifically for the tale of drama, tragedy, and adventure--complete with a fast-paced, simple, yet intricate combat structure. More importantly than any of that, World of Terrae is about living your fantasy. Characters are conceptualized, generated, and refined from ground zero and then skyward. Name it: from serious themes to even more ridiculous ones. there's no true limit to the storytelling. Play as a traveling warrior who commands the elements; a divine spirit embodied into an animal form; a magical prodigy raised upon the idealisms of assassination... ... or even a dimensional adventurer who believes the World of Terrae is just an RPG video-game they're stuck in (it's been done). It's your character. And your story. Partake in an ever-ongoing story which has lasted nearly a year of telling. There's an entire world rich with adventure to discover, mysteries to unsolve, and treasures to obtain. Not only is character creation completely driven by your concepts and requests, but their progression is practically infinite in customization. Advance and modify abilities via masteries, craft the perfect enchants... and then adapt by changing it all up again. Decide which path you will forge. Glory and fame? Tragedy and sacrifice? Combat is quickly handled thanks to roll20's API (application programming interface). Don't be bogged down by number crunching and obscure rules. Crucial decision-making, teamwork, and strategy are what drives battles to victory. (Even enemies and NPCs are ran by automated scripts!) About the group: We're a wide cast of players far and wide... but moreover, a close and social group of friends. Our time together isn't bound by roll20 alone--but other online games as well! As primary game-master to World of Terrae, your time and dedication to the story will be valued with professionalism. I have many years experience in storytelling, and promise a story which won't disappoint. I am constantly open to all criticisms, feedback, and suggestions. Nitty-gritty details: Storytelling is done almost exclusively through text. This is because of the playerbase volume, the very fine details and intricacy, and general organization for such. Nonetheless, the group frequents on Skype as our main social medium. World of Terrae is an original rules-light system, which mainly revolves around determining the results of combat. Because of this, the narrative is done in the style of written improvisation and "what's fair." Group session lengths average at a minimum of three hours, with some exceptions. More frequently, the duration is far longer than this, spanning from five to seven hours. The schedule of our sessions is completely subjective to our own communication, typically tracked, organized, and then arranged through something like Excel. How to apply & what we're looking for: Bear in mind this is a position for a longterm player. This doesn't mean a constantly-active day-by-day player, but we'd like to expect at least some presence once a week. This is not for those with a highly busy schedule. You may sample a session to see if it's your cup of tea before diving in entirely, but from there we'd like to request your stay will be longer than three months. If you are interested, private message me through roll20's system. Further contact details (Skype) will be given through there. With that message, also send a character concept you might want to play and also what kind of story you'd expect. If you are not sure, that's okay--just please indicate so. A positive attitude is important. Be social with us! We want to make a good friend out of our shared time. The ability to express content and ideas through writing is also crucial. This isn't an expectation of 100% correct grammar or spelling though (we're not trying to give essay grades or anything like that). Experience with previous roleplaying systems is preferred, but not at all necessary. In fact, the majority of the current players jumped into World of Terrae with no former roleplaying experience at all. Good communication is needed--and a moment of re-emphasis for the subject of being long-term. World of Terrae isn't supposed to consume all your time. Sessions are scheduled around your availability (but your availability shouldn't be practically "never" either). Big bonus to those with a strong understanding of computer programming / language, or more specifically roll20's API. We do a lot of bugtesting due to the nature of WoT, and thus extra manpower in the field would be incredibly appreciated. I'll be happy to answer any questions you might have in this thread. I hope to hear from you soon! - Mikey
As a member of this group, and someone who dedicated a lot of time to the project, I can definitely say that it's been an extensive experience that we've all deeply immersed ourselves into. For something that started off with much more simple roots, this fantasy role play has come quite far. Without doubt, I think anyone interested in joining should be ready to make a fair commitment – but not necessarily just in time. Most of us are invested enough in this that we're taking it pretty seriously at this point. Personally, I would hope to see more people who we could enjoy this story alongside rather than someone who's just looking to kill some time.
Bump! Don't be shy. This thread is open for any questions or comments.
Fell onto the second page--so bump! This post is still being actively tracked, and we are still seeking.
I would be interested in learning more. What days? What system? And all that jazz. Seems really intriguing
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The Ghost DM said: I would be interested in learning more. What days? What system? And all that jazz. Seems really intriguing Hello The Ghost DM! To answer your questions, this campaign may be played on any day during the week. We base our sessions upon the availability of players day-by-day; this is typically done through an Excel sheet, for example. From there we look at what times everyone seems to fall free on together and go from there. Typically, however, weekday starts can be expected to occur 7pm PST, and weekends can really vary. The system we use is an original rules-light system. What this means is that, because it is completely custom in nature and thus flexible to change, we can create any style of character a person might want to play; we aren't really bound by a set of rules, which is kind of the idea. The rules are how you or I basically want to discuss and make them. Storytelling is done through text and without the needs for roll checks to see whether you succeed, for example, an acrobatic performance or perceptive check; it's mutually agreed that whatever will lead to the best story will just happen, like improvisation. What the rules of our system mainly handles (automatically number-crunched by the API for that matter) is the flow of combat. If you're interested, there is actually a session occurring tonight starting at around 7pm PST, give or take. If you'd like to spectate (or anyone for that matter), feel free to send over a private message for details! Meanwhile, feel free to ask any other specific questions here.
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I would love to join, and if allowed I got a friend who would be playing for the first time in his life and wants to give games like this a shot since he has never played before, and I have only ever played one campaign of D&D so I'm kind of new too, but im interested and so is my friend---we also use skype, and would love to join if you'd allow us. (Note: I'd like to say I'm pretty competent as far as learning goes and stuff though, and would really appreciate it if atleast I could join, though friend would like to aswell, just wanted to put emphasis on that~))
I would like to spectate because I won't be able to play for more than an hour at that time. Thanks for the invite!
Hello Xilvah (and Xilvah's friend)! First-timers to the tabletop role playing scene are completely okay to apply for the campaign. As mentioned, the majority of the current players joined without any prior experience to similarly, so you two should feel right-in and they'll be more than enthusiastic to lend a hand through the ropes of learning. The Ghost DM, I'll be sending a message with further details and inquiries soon. It is true that only an hour of availability for a session isn't exactly ideal given the scope of the campaign, but I'm more than open to allowing spectators regardless.
Hi, I'm definitely interested. I was wondering if you could clarify the part about the story being told exclusively though text, as you also mention that your group frequently uses Skype. Is the role playing done completely though roll20 with the group talking on Skype at the same time or are those two separate thing?. Sorry if this seems obvious.
Apologies for the late response! The roleplaying and storytelling is primarily done through text and roll20's interface. The Skype is mainly for other things you might imagine, such as out-of-character banter and miscellaneous discussion. We are still searching for players with high enthusiasm and interest!