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Map-Based Audio Triggers (Pins or Play Buttons for Specific Tracks)

Score + 6
1772085007

Edited 1772085092
Roll20 already lets us assign background music to a map, which is great for setting tone. But during play, scenes change constantly. Combat starts, a villain appears, tension spikes, or the party makes an unexpected choice. When that happens, we need to change the music quickly. Right now, that means opening the Jukebox, finding the track, stopping the current one, starting the new one, and adjusting volume if needed. It’s not terrible, but it absolutely breaks pacing in dramatic moments. It would be incredibly useful if we could place map-based audio triggers: small pins or GM-only buttons on the map that are tied to specific Jukebox tracks or playlists. The idea would be: Place a visible or invisible “audio pin” on the map. Assign a specific track or playlist to it. Choose simple behavior options like: Play immediately Fade into this track Stop other tracks first Loop or one-shot These would be GM-only and function similarly to other map-layer tools. Use cases: Exploration music is playing. Combat begins. One click triggers the combat theme. A villain reveal happens. One click shifts to that character’s theme. Multi-phase boss fights. At a certain point, the GM clicks a different pinned track and the tone escalates. Entering a cursed cathedral or haunted forest triggers unique ambience instantly. This wouldn’t require reinventing the audio system, just giving us faster, map-integrated control over tracks we’re already using. For GMs who care about pacing and immersion, this would be a significant quality-of-life improvement. It keeps us focused on the scene instead of digging through the Jukebox during a dramatic moment.
1772125855
Gold
Forum Champion
Seems cool. I would like a lot of Jukebox improvements, and this would be a good one in the mix.&nbsp; Be sure to mention your idea and Suggestion link in the Map Pins thread that the Devs are currently monitoring at the top of the forums,&nbsp; <a href="https://app.roll20.net/forum/post/12638293/map-pins-are-now-in-open-beta-and-available-to-everyone-no-subscription-required" rel="nofollow">https://app.roll20.net/forum/post/12638293/map-pins-are-now-in-open-beta-and-available-to-everyone-no-subscription-required</a> If you can also vote +1 for these different but related ideas, and hope that maybe Roll20 will revisit the Jukebox with programming time for upgrades,&nbsp; <a href="https://app.roll20.net/forum/post/11281902/put-the-master-music-volume-level-on-the-jukebox-tab" rel="nofollow">https://app.roll20.net/forum/post/11281902/put-the-master-music-volume-level-on-the-jukebox-tab</a> <a href="https://app.roll20.net/forum/post/1720046/crossfade-option-in-jukebox-for-smooth-transitions" rel="nofollow">https://app.roll20.net/forum/post/1720046/crossfade-option-in-jukebox-for-smooth-transitions</a> <a href="https://app.roll20.net/forum/post/11254475/a-fade-out-now-button-on-the-jukebox" rel="nofollow">https://app.roll20.net/forum/post/11254475/a-fade-out-now-button-on-the-jukebox</a> <a href="https://app.roll20.net/forum/post/4988570/allow-gm-to-grant-jukebox-access-to-a-player" rel="nofollow">https://app.roll20.net/forum/post/4988570/allow-gm-to-grant-jukebox-access-to-a-player</a>