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Any interest for Eberron?

So I'm interested in running a Weeknight evening (EST/EDT GMT -5/-4) game, and I'd like to do it in my most familiar setting and the one that I think is so well interconnected that it allows easy ideas for roleplaying and isn't so much a tour de realms situation that Forgotten Realms or one tone pony like Dark Sun. I'd like to run a game primarily set in Sharn, and be about recurring NPCs and locations, and closer to Orson Wells' The Third Man than most of default DnD's tone of Willow. Primarily low level, start at level 1 as the PCs being situated and interesting characters in the city of Sharn and just roleplay through them becoming close knit while dealing with shifter street gangs, halfling organized crime rackets, changeling drug dealers, warforged serial killers, and corrupt and politician nemesis that are just 2 levels of aristocrat and not secretly 17th level Necromancers. The low levels in Eberron are the most fun, because there are so many low level magic items and interconnected usage of the powers and services that make it different from just being Spend your abilities and blow your alchemists flasks while trying to clear a dungeon till you level through the boring stuff in most DnD. What I want from players is basically just a knowledge of the world, at least enough to fill in the basics of "What country is your character from, what religion, what role did they have during the last war, and what if any organizations do they have alliegence to or opposition to in the world?" And a desire to roleplay and not dungeon crawl or go on a widespread tour of different areas to clear out different random encounter tables to level up rapidly fast. So I'm asking a lot and that's why I'm wondering if there is any interest for it on roll20 these days?
What D&D rules would be used for this? I have experience playing D&D 5E, but not any of the earlier editions. I am interested and free Tuesday or Thursday evenings EST. I enjoy roleplaying and think this will be a good change of pace than regular dungeon crawling D&D games. I don't know much about this particular setting, but I am willing to learn fast in order to be a part of this.
Assuming this is pathfinder, I would be very interested. Monday - thursday... I love me a heavy rp campaign :)
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It definately sounds interesting enough but I'm also curious on what system you want to run this under. Tuesdays and Thursday evenings also work best.
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Of course. Eberron is my favorite setting and I'm generally one who prefers heavy RP to generic hack and slashes with meaningless combat. Where games are hard and the party regularly comes out struggling to get through. Where we actually are presented with moral choices and difficult decisions. If you are a solid DM who is going to put time into preparing his campaign, I would definitely be interested in such an adventure. I'm assuming this is 3.5e?
In my senior year in High School, I DM'd about a year's worth of adventures that started out in Sharn and spanned across Khorvaire. If I have a cursory glance over the setting, I could probably rack my brain for some of the more specifics. Eberron is a fantastic setting and I loved what I was able to make out of it. Whether it's 5E, 3.5, or pathfinder (which I am most familiar with), I'd definitely be down to explore Sharn as a PC.
Consider E6 if you prefer the lower levels of play. I used to be a huge fan of E6, but find I have the most fun from level 8-12, when my characters are cool enough to start owning fun stuff, like airships.
I agree with soft, E6 (Epic 6) is likely a good bet for the feel your talking about.
Ill play this in either 3.5 or pathfinder. Know ebberon well.
Zackary M. said: I agree with soft, E6 (Epic 6) is likely a good bet for the feel your talking about. 5e kinda went in the same direction in terms of scaling power imho. I would suggest 5e if not for the fact that much of the Eberron flavor would be lost due to lack of certain races, items, and classes found in 3.5 and/or Pathfinder. (artificer fan is obvious) Hungry Gnome said: Ill play this in either 3.5 or pathfinder. Know ebberon well. You know Eberron well, just not how to spell it :p
Ah, well there's a bit of interest. As for the System, I am going with 3.5 because Eberron was designed in that system and it makes flavorful usage of those choices. As for other editions, thankfully no one even suggested the appalling 4th edition version, there simply isn't a way to do it in 5th edition yet. The Design choice of Magic Items and races/dragonmarks, and lack of psionics, makes the systems very nonconvertible. Pathfinder as well is off the books because the world really is meant to be bonded closely to 3.5 mechanics. The patchwork conversion of what's fair equivalences for say the Craft Reserve of an Artificer (since XP costs are gone in PF) and why bother being a Master Inquisitive PRC when you can start off as a level 1 Pathfinder class that is Kind of better Inquisitive, or a dozen other things that within pathfinder themselves are balanced-ish, but when mixed up with 3.5 they just overwhelm the flavorful mechanical choices. I mean why bother being a Storm Sentry(Kind of House Orien Lightning Jumping Swashbucklers) when there is some themed Variant of Magus that does it better? Or why be a Brelish Dark Lantern when some weird Alchemist/Inquisitor gives the same benefits and more? I like that there is inefficient but flavorful character arch choices, and they do give benefits early on that might teeter out compared to an optimal high level character, but if you make it to 13+ in Eberron with whatever badass story of how your Artificer is now half-Warforged and has covered the other half of his body with Dalkyr Symbiotes, you won't care about the optimal mechanics. As for E6, I think 5th edition is designed to basically take that idea's philosophy and make a full game out of it, the fact red dragons are 19 AC, and half a dozen magic users with their level 1 magic missiles will be a threat to any character of any level, but there's not enough for 5th edition yet in Eberron. I meant to emphasize the Low level not as a cap, but as a warning that I don't expect people to go on quest turn-ins for XP to level fast and get to the real meat of the campaign. I mean to emphasize that at level 1 making friends and enemies, knowing the lay of the land and getting foiling plots is possible, and you don't just move away from town after handling the local gang of Redbrands and clearing the orc hideout for delicious XPs. Also Tuesday works pretty well for me, so I'll shoot for that to be the day of the week, starting from 6-8PM seems to be a good time for me to start. For character creation, I care more about being able to roleplay out a character, the Religion/Nation/Allegiances/Personal history are what should come first in character ideas, the mechanics, just 32 Point Buy and Average of starting gold.
Don't take my responses as a sign of interest, as I'm already in an Eberron game lol. Just offering advice. Also, I'm still looking for a brain donor warforged.
I'm not familiar with 3.5, but I'm willing to learn it if you're willing to deal with a noob. Tuesday 6-8PM ET works well for me.
That sounds pretty cool Jester. I'm looking forward to it and I hope I'm lucky enough to get an invite. You seem like the kind of person whose campaign I will enjoy as, frankly, I feel that levels 6+ are pretty boring when you don't have the attachment that the early parts of the game give you. It's always a lot more fun turning around and leading armies when your character has actually grown from the common soldier struggling against kobolds to the warlord fighting off hordes of undead singlehandedly. Also, you do point buys. You have no idea how infrequent that seems to be even though I feel like it makes so much more sense! Then again, I suppose there are many who don't RP their stats either. :P
Zerocaliber said: You seem like the kind of person whose campaign I will enjoy as, frankly, I feel that levels 6+ are pretty boring when you don't have the attachment that the early parts of the game give you. That and the meat of his posts. Dude knows his Eberrons.
Hungry Gnome said: Ill play this in either 3.5 or pathfinder. Know ebberon well. You know Eberron well, just not how to spell it :p My phones auto-correct doesn't always agree with me. Stop playing grammar Nazi, particularly in a post for a campaign you dont want to even be involved in.
Hungry Gnome said: Hungry Gnome said: Ill play this in either 3.5 or pathfinder. Know ebberon well. You know Eberron well, just not how to spell it :p My phones auto-correct doesn't always agree with me. Stop playing grammar Nazi, particularly in a post for a campaign you dont want to even be involved in. Obviously I was joking. Unfortunately, I think you've blown your chances now that it's been revealed you can't take a joke. Sorry bro.
I can take a joke just fine, especially as I do stand up on the side for fun. You're just being the equivalent of a heckler.
Hungry Gnome said: I can take a joke just fine, especially as I do stand up on the side for fun. You're just being the equivalent of a heckler. Then battle me with humor. It's time for a "Yo mama!" fight!
Flawless Victory HG
Hey, I'm interested in Pathfinder thankfully no one even suggested the appalling 4th edition version But not with 4e haters. Later!
Sounds good, hope I'll get an invite!
I'm interested in this. I'm very familiar with 3.5 and Eberron, and I like story based roleplay.
Arcaneshield said: Hey, I'm interested in Pathfinder thankfully no one even suggested the appalling 4th edition version But not with 4e haters. Later! i wouldn't say hate, but i do think 4th and 5th take streamlining the rules way too far - still if you are doing Pathfinder (most prefered cuz i can find everything i need online in an easy format) or 3.5 (which gives me a chance to play a changeling as they were initially intented - as opposed to the hackjob variations of the race of later version) i certainly like to join up for Eberron - it gives me a good chance to see how the setting holds up to the DDO-online version
You got my attention. Will you be using pathfinder archypes/fixes to grappling and such? Also will you be allowing class "fixes", such as the one prescribed by the maker of the Hexblade (lovely idea but they botched it)?
...i don't know if a newbie has any chance of joining - you all sound so sciency, discussing this material - i have read the books though and i am familiar with ADnD2nd quite a bit, but it has been a very long time since i last played anything even remotely DnD - so i at least wanna put myself out there - i hope you'll let me join :P
No i'm not using any archetypes or rule conversions from pathfinder. If there's some obscurish class that needs some homebrew to function... then don't play it? I really am a believer that the class is just a mechanical fall back. Trying to orient your character by the obscurer classes tends to be a search for what typecast you want to stick to. Or sometimes the Drizzt effect of trying to break the mold but really inverting a typecast is almost the same limitation on interesting characterization as just following the typecast. Anyway that's my reasoning for being weary and not saying yes to what seem legitimate character fixes. I think that's all for mechanics questions? You know my philosophy when it comes to the game I want to run, and I'd like to limit this to 5 people. So if you want in, just submit your character idea here. Don't worry about the character sheet part yet? Just write out who the character is and the basic threads of your character's goals, connection to the world, and then I'll see who have the better complimentary stories and kind of adventures I can run and I'll choose those players and then we'll work on a group template for how the characters connect to each other so that it isn't the awful meet in a tavern forced connection roleplaying to start off the campaign on a predictably dull note.
Here's the Campaign LFG listing! <a href="https://app.roll20.net/lfg/listing/18218/tuesday-nights-in-sharn#newtopic" rel="nofollow">https://app.roll20.net/lfg/listing/18218/tuesday-nights-in-sharn#newtopic</a>