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I Have Deleted the AD&D 1e Sheet Game - How do I Get into It Again?

I deleted this sheet while cleaning out a bunch of back up games. I can't find it using this and none of the former posts I made in that group appear in My Profile => View Topics or similar. BTW, I changed my image in case the lack of me looking out of the Badlands of Alberta causes any confusion! :) One of my friends is playing his campaign we started in 2020 that has been dormant for a year. Unfortunately, I used scripts to modify the rolls so that only the roll to hit would show on activating a weapon and NOT the two damage rolls for S, M and L that by default also rolled. I know from my campaigns I launched this fall that the weapon scripts on the sheet have been modified this past year to just do the roll to hit.  I need to find out how to get rid of whatever script I had for each character's weapons list. Now, the activating a weapon from the AD&D sheet does this with far too large numbers on the chat for the Roll matrix. How can I fix this? It works just fine on my new camapign (October 2025) Thanks for any help on helping get me to the AD&D character sheet or on the question here. -- Tim
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Hi Tim, I would try contacting roll20 if you've accidentally deleted/left a game you were a player in.&nbsp; They might have a method of restoring it.&nbsp;&nbsp; <a href="https://roll20.net/help" rel="nofollow">https://roll20.net/help</a> Regarding the other issues; 1. You can reset any attack macro to the sheet's default by deleting the macro-text.&nbsp; (show macro-text fields from the sheet settings page) Expand your attack(s) and delete the macro-text.&nbsp; Or use the reset attack option in the sheet settings to do them all. 2. The sheet also has an option to auto-roll damage otherwise it simply includes damage buttons that you can click on if it's a hit. 3. The to-hit table data numbers shouldn't be that large... Which browser and OS are you using? This is how it "should" look (this particular image also includes AC vs Armor Type adj);
vÍnce said: Hi Tim, I would try contacting roll20 if you've accidentally deleted/left a game you were a player in.&nbsp; They might have a method of restoring it.&nbsp;&nbsp; <a href="https://roll20.net/help" rel="nofollow">https://roll20.net/help</a> Regarding the other issues; 1. You can reset any attack macro to the sheet's default by deleting the macro-text.&nbsp; (show macro-text fields from the sheet settings page) Expand your attack(s) and delete the macro-text.&nbsp; Or use the reset attack option in the sheet settings to do them all. 2. The sheet also has an option to auto-roll damage otherwise it simply includes damage buttons that you can click on if it's a hit. 3. The to-hit table data numbers shouldn't be that large... Which browser and OS are you using? This is how it "should" look (this particular image also includes AC vs Armor Type adj); HI Vince. I'm using Firefox on Windows 10. Here is what an attack looks like on one of the newer campaigns I started in October: The screenshot in my previous post was from the older campaign dating back to 2020. In that, to suppress the automatic rolling of damage for both S/M and the one for L, I had to fit and adjust the following macro to each and every weapon. From a post where you and I discussed this 5 year ago (<a href="https://app.roll20.net/forum/post/8460127/ad-and-d-1e-update/?pageforid=9177326&amp;fbclid=IwY2xjawQrH2QBHa5cTeK9uLT7GbhJKG29-cfhd8QQxSAUYHQAhgY7YDxE3AbBMW__woUn8g#post-9177326" rel="nofollow">https://app.roll20.net/forum/post/8460127/ad-and-d-1e-update/?pageforid=9177326&amp;fbclid=IwY2xjawQrH2QBHa5cTeK9uLT7GbhJKG29-cfhd8QQxSAUYHQAhgY7YDxE3AbBMW__woUn8g#post-9177326</a> ), I ended up with the foillowing: And it's bloody hard, as usual, with this awful forum set up trying to communiate any darn thing and what's with the microscipic text?&nbsp; &nbsp;I will have to take an picture and paste it: So it's the above that is in every weapon on the older game and what, I assume, of causing the issues in the campaign we are trying to play on Sunday. Hope you can read all that. It was code you gave to me ages ago. I had to modify it for each row in the list of weapons.&nbsp; I cannot see how to find this now and delete it. :)
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Are you using the latest version of the sheet (v1.693 • 3/14/26')?&nbsp;&nbsp; If so, you should be able to edit or reset the attack macro-text; 1. Ensure you are not hiding the macro-text fields; check Sheet Settings | Hide Areas | Sheet Macros&nbsp; (needs to be unchecked) 2. Expand an Attack row (small gear icon, upper left corner) and the macro-text field will be at the bottom of the attack row. 3. You can either edit this attack directly or reset it to the sheet's default be deleting the macro entirely.&nbsp; The sheet will fallback to the default macro-text. 4. OPTIONAL: Instead of editing each attack individually, reset all the attacks on the sheet.&nbsp; Sheet Settings | Advanced Options | Reset Attacks button. This should get you back to "base-line" attacks.&nbsp; Refine/edit from there.&nbsp; Attacks can optionally, include the to-Hit matrix, Weapon vs AR matrix, auto-roll damage, crit-on-nat20,&nbsp; etc.
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vÍnce said: Are you using the latest version of the sheet (v1.693 • 3/14/26')?&nbsp;&nbsp; If so, you should be able to edit or reset the attack macro-text; 1. Ensure you are not hiding the macro-text fields; check Sheet Settings | Hide Areas | Sheet Macros&nbsp; (needs to be unchecked) 2. Expand an Attack row (small gear icon, upper left corner) and the macro-text field will be at the bottom of the attack row. 3. You can either edit this attack directly or reset it to the sheet's default be deleting the macro entirely.&nbsp; The sheet will fallback to the default macro-text. 4. OPTIONAL: Instead of editing each attack individually, reset all the attacks on the sheet.&nbsp; Sheet Settings | Advanced Options | Reset Attacks button. This should get you back to "base-line" attacks.&nbsp; Refine/edit from there.&nbsp; Attacks can optionally, include the to-Hit matrix, Weapon vs AR matrix, auto-roll damage, crit-on-nat20,&nbsp; etc. Thank you, Vince. On the more up-to-date campaigns it is: v 1.692 • 3/9/26' The older one is: v 1.593 • 3/9/26' SFQ: How do I update these? I'm not sure how to go about doing that.&nbsp;In the past, didn't your sheets update automatically? I don't think I ever had any issues with your sheet updates, but I'm very, very gun shy after the complete ship show that non-existent Roll20 software QA caused me last week (and other disasters I used to regularly see in the past - 4+ years ago). Also, what is an "AR Matrix"? I don't recall that abbreviation from any of my books... Thanks :) -- Tim
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My bad, posted my latest beta version above.&nbsp; &nbsp;v 1.692 • 3/9/26' is the latest live version. The sheets "should" autoupdate to the latest version. Are all the sheets in the game showing v1.593?
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vÍnce said: My bad, posted my latest beta version above.&nbsp; &nbsp;v 1.692 • 3/9/26' is the latest live version. The sheets "should" autoupdate to the latest version. Are all the sheets in the game showing v1.593? There is one character who joined last year just before we stopped playing who is showing as 1.693.&nbsp; The rest of us show&nbsp; v 1.593.
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Thanks Tim. I'm honestly not sure how this would be possible... The sheet's versioning routine "should" step-through each of the past updates when you first open a sheet. Each update is executed until the final/latest version reached.&nbsp; Older sheets (not opened in the last few years) may have to apply more updates, but they should also loop through the version check until the version is current. ie v1.693&nbsp; So in theory, all sheet's in a game would show v1.693 1. This game is running the "live" code offered by the VTT? ie not a custom game. 2. All character sheets in the game are showing v 1.593 except for one which is&nbsp; v1.693? 3. What is the version of a brand new PC/NPC?
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vÍnce said: Thanks Tim. I'm honestly not sure how this would be possible... The sheet's versioning routine "should" step-through each of the past updates when you first open a sheet. Each update is executed until the final/latest version reached.&nbsp; Older sheets (not opened in the last few years) may have to apply more updates, but they should also loop through the version check until the version is current. ie v1.693&nbsp; So in theory, all sheet's in a game would show v1.693 1. This game is running the "live" code offered by the VTT? ie not a custom game. 2. All character sheets in the game are showing v 1.593 except for one which is&nbsp; v1.693? 3. What is the version of a brand new PC/NPC? Hi Vince,&nbsp; 1. No, not a custom game. 2. Yes 3. Let me check: I just&nbsp; created a new character. I've displayed them all separately. The top sheet with white background is the one I just created. The one below that was created, as I think I mentioned, about a year ago. The others have been with the campaign since it started (on roll20) in 2020. In one of my current games, where characters were created in October except the top one which was created in March, they are all the same, though not&nbsp; v1.693: &nbsp;
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Gauss
Forum Champion
Were the characters imported via Roll20 Characters?&nbsp;
Gauss said: Were the characters imported via Roll20 Characters?&nbsp; Hi Gauss, no, they were all created in the respective campaigns/games. -- Tim
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vÍnce said: 4. OPTIONAL: Instead of editing each attack individually, reset all the attacks on the sheet.&nbsp; Sheet Settings | Advanced Options | Reset Attacks button. This should get you back to "base-line" attacks.&nbsp; Refine/edit from there.&nbsp; Attacks can optionally, include the to-Hit matrix, Weapon vs AR matrix, auto-roll damage, crit-on-nat20,&nbsp; etc. I have "Reset Weapons" - is that it? I'm afraid to test it without verifying. :) Also, still not sure what "AR" is?
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"Reset Weapons" will reset all of your attacks to the sheet's default, per the sheet's version.&nbsp;&nbsp;All sheet's "should" update themselves to the latest version.&nbsp; I believe this is the root of the problem.&nbsp; More specifically, my version checking and update logic must have failed with the older sheets for some reason...&nbsp; I'm looking into that code as I type this. Let me see if I can figure out the error of my ways and get a fix submitted. Not the best option, but if you cannot wait for a fix, you should be able to create new PC's and manually edit/update to match the older ones.&nbsp; ;-(&nbsp;
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I burned some midnight oil last night.&nbsp; I think I've corrected my "versionator" function that handles the sheet updates. I need to do some more testing before I push it as a sheet update though. If you are willing... to make a copy of your game and change the copy to use a custom character template, I can give you access to my "fixed" HTML and CSS for the custom game.&nbsp; This would allow us to see if the sheets in your game get updated to the latest version as intended when opening them.&nbsp; If it works there, I would feel more confident in pushing it to the community.&nbsp; Just let me know.
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vÍnce said: "Reset Weapons" will reset all of your attacks to the sheet's default, per the sheet's version.&nbsp;&nbsp;All sheet's "should" update themselves to the latest version.&nbsp; I believe this is the root of the problem.&nbsp; More specifically, my version checking and update logic must have failed with the older sheets for some reason...&nbsp; I'm looking into that code as I type this. Let me see if I can figure out the error of my ways and get a fix submitted. Not the best option, but if you cannot wait for a fix, you should be able to create new PC's and manually edit/update to match the older ones.&nbsp; ;-(&nbsp; :) Thanks Vince, not urgent yet. But let me just try the reset. I'll use my character. First, before I press the reset weapons button: Pressing the button does nothing except depress and pop up again. Looking at the macros for each weapon in the weapons this character has, they all look similar. Clicking the dice for one of the weapons: Here is the result. There is no means to click for damage. Odd result. Here is what happens when I activate another weapon, an even odder result. Also not sure why all the to hits have been reset to 11 at AC 10. I can't recall if we had to manually fill those numbers in or not. "Derp" is a 9th level fighter. And damn, this horrible interface is still truly awful trying to get images into. :(&nbsp; I don't know how to do eyes rolling in text only emjois. Anyway, if it's easier on you, Vince, I can try making a copy of this game, then delete all the characters and try to rebuild them. :) -- Tim
vÍnce said: I burned some midnight oil last night.&nbsp; I think I've corrected my "versionator" function that handles the sheet updates. I need to do some more testing before I push it as a sheet update though. If you are willing... to make a copy of your game and change the copy to use a custom character template, I can give you access to my "fixed" HTML and CSS for the custom game.&nbsp; This would allow us to see if the sheets in your game get updated to the latest version as intended when opening them.&nbsp; If it works there, I would feel more confident in pushing it to the community.&nbsp; Just let me know. Just saw this now. I'd be happy to try this, though not able to do it this evening. -- Tim
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Part of the problem is that if your sheet is "stuck" on an older version, there very likely will be some mismatched functionality. You might be able to adjust the damage field and or the Attack Matrix data (class/level) which "could" fix some of the wonkiness you are seeing with the attack. Feel free to send me a direct message if/when you would like to try out my current solution.