Julian H. said: each time i try to join a group, everything starts of great. I get a couple of guidelines, exchange some rpg materials, spend 3 to 5 hrs on character creation, exchange a couple of communication and then, when everything is ready to go .....NOTHING! ....i mean, not a peep, no messages, you just get ignored. Based entirely on the game, you'll find that GMs will have a dearth of players and only a few slots. For my Pathfinder game, I've gone through ~40+ applicants. I've spoken to 15, maybe a few more. I've had to remove one. You know why most GMs don't inform on whether or not you've made it? Because it's a pain to explain to 10-12 other people why they didn't make the cut. Especially when some of them are, as you put it, 'Douche-Nozzle'-Players. You sound largely like a player I -wouldn't- explain this to, because I suspect it would end up being an argument on why you were passed over. That sounds like the opposite of fun, and largely reeks of player entitlement. I don't really owe you (the general you, not you specifically) the explanation. I've spent maybe an hour with you in talks about what you want to play, how you view your style, and what you want out of a game. If I found a problem in there, that's on me and I don't really want to sit through a justification on why I should look past that issue. It's just easier to avoid the inevitable confrontation of the chance that one of those passed over players being the one who will take a shit-fit because they assumed that they were on-board. If you apply for a job, do you expect a callback saying "Hey, no, sorry, we filled the position"? God no. No one gets paid enough to do that. Why should GMs deal with more conflict and drama than necessary? On top of that, I follow the same system as Grady. My players' fun is just as important as mine and the applicant's. Do you really want to hear that the GM, plus two to four other people think you're not up to joining them? I have found more people who, when their character is criticized, freak out, than players who calmly take that they're not the right fit and thank you for their time. Don't have a sense of entitlement. Speaking with a GM for a prolonged period of time does not, in fact, assure acceptance, Don't get attached to a brand new character concept. These are all solid things to keep in mind when joining a game. Acting like this, instead, makes any GMs who have passed you over feel correct in their justification for doing so.