This is related to my questions at: <a href="https://app.roll20.net/forum/post/12709983/macro-why-is-this-right-justified" rel="nofollow">https://app.roll20.net/forum/post/12709983/macro-why-is-this-right-justified</a> and <a href="https://app.roll20.net/forum/post/12712737/template-general-how-do-i-separate-left-and-right-columns" rel="nofollow">https://app.roll20.net/forum/post/12712737/template-general-how-do-i-separate-left-and-right-columns</a> So I've figured out how to plop an image in there (thanaks Vince and Keith) but now I want to have a user input when they click a button. In this reduced size chat result, I want to do this with the Rotate button (image is just for testing, nothing to do with D&D): So the current syntax in my macro for that rotate button is: [Rotate to 0°](!token-mod --set rotation|360) or [Rotate to 0°](!token-mod --set rotation|0) Both of which set the gnome figure to straight up and down like the other character tokens. Looking at information on the Roll Query, I hoped to have a user enter an angle to be used when one clicks the button. I tried: [Rotate](!token-mod --set rotation|?{Enter Angle or leave blank for 0°|0}) but that does not quite work. The Roll query executes as soon as I open the macro (here I put in 270): So it saves the value for when I do press the button and rotates the token to the 270 degrees: Is using a roll query the correct thing to do here? I'd eventually like to expand this so that I can control what players are entering for coins into the AD&D 1 e character sheet. Thanks, -- Tim