I began the campaign telling my players this: "My metaphor for the staring place for all your characters is that they are Level 15 commoners (in flavor only) and Level 1 adventures. So, they idea is that they all have gained some renown in a large capital city, be it as a playwright, factory owner, or farmer and have been elected, nominated, or appointed to represent those interests in a new country. That will be the essential hook for all the characters. Your characters will all have a common investment in making the location you're in develop and flourish which means dealing with politics and defending it from monsters. You character backstory should come with some career or business your character has already gained a reputation for like the examples I mentioned." Since that time we have left the capital city of Jazrael for the new world. The PCs have brought their various professions with them. Our group consists of a Calligrapher Paladin, a Ale Brewer Monk, and a Street Magician (though he prefers "The Magnificent") Illusionist Wizard. They have just barely begun to set foot in the city a Glassmont a small city sprawling with business opportunities. Our forth player has some other life priorities and is no longer available. The group is currently at level four. We will be starting our next session implementing the Downtime System Rules. This campaign focuses on a shared story telling narrative and I'm looking for a player who is interested in carrying a strongly themed character with a unique profession. I'm running a calendar system with weather system based on four seasons to impact role playing, business and combat. For example, the group could just decide they don't want to adventure through winter and we will advance a season and that will have an impact on your businesses and on adventuring opportunities. We're not looking for power gamers or min-maxers. Although I encourage you to use the rule system to make a strong character, we're not a group that likes to incorporate build discussion or meta combat. You characters will spend some time in Glassmont developing the theme and story there, then you will have an open world. You will get a glance at a handful of cities which will all have a theme. Your characters will have to deal with the conflict and theme for that city to be able to get your businesses going and gain renown as adventurers. I like to find and use strange monsters and usually build adventures around weird creatures. Examples of future themes the group will encounter are, a town of cult worshippers, a gotham inspired mobster town, a floating city of mages, a war torn region, a woodland city built among the trees, and a town governed by a coven of druids. Unfortuneately, I can't give away the theme behind the current city. We play Wednesdays at 6pm CST. We'll talk stats after we talk character story. All d20pfsd (Core, APG, ACG) non-third party classes/archtypes except summoners. No evil characters. Most races, excluding high race point races. Here is the most recent directional post I gave my players for where we are at. "You'll be able to follow up on any of these quests when we get started next session. Also, you should know, as players, there will be an underlying story to each city and eventually, if we ever get there, to the campaign as a whole. However, these quests will be stumbled upon at first then later you can follow up on leads. So, decide how your characters would act looking to better the new city they want their business to thrive in and the threads of the underlying Glassmont plot will be tied beneath your feet as we move along. If all goes according to plan that is... We'll be moving a month forward in time into the second month of spring. You'll all had some time to get your various enterprises off the ground. We'll get started with each of you being faced with a short event happening in your business. You'll have five of each capital type at your disposal. With that out of the way, you'll have a number of adventuring opportunities at your disposal. If you want you can stay in town and build your business you can do that. However, adventuring will get you access to capital resources and typical adventuring loot. You'll be aware of the following rumors and requests for adventurers around town: Pasture Plight: A local farm is having trouble with unknown individuals stalking their tall stalks and assassinating their farmhands. No ransom has been requested by the assassins. The farm's owner, Thomas, will pay to have the threat assessed and/or neutralized. Timber!: The local timber mill has been ransacked and captured by a powerful organization known as the Citizens Freedom Alliance. This organization has sprung up in response to growth of organized cities all over the continent. They must be stopped in the name of civilized progress (or not...) Byeberry: A berry used in the development of a local wine has been wiped out from the shores of Lake Milhoe. Foragers have not been able to find berries on the bushes for month and have recently started to go missing. Lost Lands: An unknown civilization once lived in the foothills to the north. What happen to them is unknown, but riches and renown is sure to flow to anyone who can find out. Survey the Suriyamas: The foothills of the nearby mountain peeks are speculated to be rich with undeveloped ore. So far Glassmont has been unable to develop them due to unknown dangers from the mountain. Securing these mountains for development would bring a whole new industry to the city. I am the Terror that Flaps in the Night: Something is decimating the population of local game in the South Forest. This new predator must meet the higher order on the food chain. Hello!: A mostly unmet society lives to the southeast along the lakeshore. They have access to domesticated horses, freshwater fish, and other assets. Gaining their allegiance for Glassmont before they are captured or indoctrinated by the Citizen's Freedom Alliance would help open up new territories for the city." UPDATE: IF YOU'RE INTERESTED PLEASE POST A DESCRIPTION OF WHAT YOU'RE LOOKING FOR IN A GAME/GM/OTHER PCs, YOUR EXPERIENCE LEVEL, AND A LITTLE BIT ABOUT YOUR CHARACTER'S STORY.