Brian said: This is what's "intractable" given the structure of the VTT and its system-agnostic nature. You're asking the dice engine's lexer to jump through some serious hoops here, to accommodate something you perceive to be a problem when others (such as myself) see none. Don't complain about the difficulty of making a parsing engine. Roll20 asked for this themselves when they chose not to use an open-source solution that we could improve on our own, without their intervention. If it needs improvement, and it does , it should be improved; period . Brian said: Further, the difference between what can be done now versus your proposed syntax is very, very small as far as the user is concerned. I disagree; the difference is huge; streamlining nearly every White Wolf game is of great benefit alone; never mind all the other systems that roll dice pools! Brian said: And although your proposal is simpler to use (though not by much), it would be much more complex for the dice engine than you might expect. After all, it has to support every single system as well as possible. You're trying to argue that the dice roller supporting this makes supporting other game systems more difficult. This is patently false when some of those other game systems roll dice pools as well. More to the point, it doesn't matter if it does ; Roll20 made it its job to make the dice roller work efficiently for the player; it's their responsibility to fix it when how it works interferes with a player's ability to play efficiently. It's their job to make sure all game systems are as supported as possible, regardless of however theoretically intractable that may be on the coding end. Brian said: I put effort into crafting the Exalted sheet to minimize the effort required by the player to roll the dice. Could I do more to help? Maybe, but literally the only feedback I've gotten on the sheet was to allow for up to 10 dots in attributes/abilities in order to accommodate First Age campaigns. What more you could do is irrelevant. It's up to the devs to fix this, not you . Now, if the dice roller were open source, then you might have something to say about it, but then I wouldn't need you to . Brian said: I'll reiterate: In over a decade, from personal games with several gaming groups, to multiple different gaming conventions in different parts of my state, to online discussions of the system and the games that use it, I have never been witness to a character that needed more than one tenth of the number of possible die pools on a regular basis. (That's 26 macros on the outside, for those keeping score.) D&D 4e has 17 skills alone, and I know many people who created a separate macro for each prior to the creation of character sheets on Roll20. Add in macros for powers and such, and you had many more than 26 macros for a typical 4e character, each manually created by the player. I have oh so much confidence in the quality of your accounting. :P Brian said: Based on the information released the other day, there are more than seven 4e games for every one game tagged "World of Darkness", which in turn has about double the number of games as those tagged "Vampire: the Masquerade," "New World of Darkness," or "White Wolf (Any Game)." The disparity between 4e and WoD isn't as great for the count of players who enjoy playing those games (closer to 5:2 instead of 7:1). The information released is ultimately colored by how easy it is to play a given game system on Roll20. If the game is easier to play somewhere else because of how badly Roll20 does things in that system, then it won't be played here as often. You can't justify whether a fix should be made with these numbers when these numbers are partly a result of giving up on using Roll20 for that system. Brian said: With practical experience showing more macros on a 4e character than a Storytelling System character, what does that say about the difficulty of playing WW games in the real world, as opposed to playing them in theory? See, here, again, you're missing the point. There are less macros on a White Wolf game character because of how ultimately futile it is! That's the point! The macro you need is never there, and never will be there, and even if it was, you wouldn't be able to find it in the ridiculously long list ! But if you could just roll your dice pools, you wouldn't need it to be ! Brian said: I've already given you an exceedingly simple solution, which the GM can implement and the players don't have to type, even once: That is not a solution; that is a kludge for the sake of avoidance of the problem. You're still not rolling the dice pools; you're rolling the total of the dice pools, an odd-ball value you have to spend time looking at your character sheet to come up with on the fly. Rolling the dice pools themselves would be better.