
I am using three poster sized maps in my campaign. They are originally 21 inches by 32 inches each. I was able to convert them into jpeg files, so they don't use too much data, each map is about 4MB. In order for me to use the roll20 scale of 5 feet per grid, I had to make each map fit a grid of 160 units by 250 units. Each square or unit on the original map is a ten foot square. The grids from the maps into roll20 grids aren't perfectly fitted, but they work. I remember reading in an earlier post that large maps may cause lag of the game. "The maximum size limit for any single image is 5MB (10MB for paid accounts). Additionally, very large maps should (currently*) be avoided because they can cause lag with people's video cards. Divide a large map up into sections to prevent this. *The Devs have an update on the Development server which reduces the video card lag on large maps. The definition of a very large map varies but typically I would suggest keeping it to about 25x25 squares (or 1750x1750pixels) per map section." Are my three maps too large? If they are, please let me know as I don't want to get everything set up, then encounter lag while playing with other people. If you want, you (the Devs) can look at my maps and give me a second opinion (or advice). Please send me a Private Message and I'll let you know which campaign I am using the three maps in. Also, I read somewhere that "archiving" maps can help to ease lag. What happens when I archive a map? Am I just putting it in storage? Thank you for your help.