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lfg mutants and masterminds

im looking for a mutants and masterminds group for monday tue or friday session after 4pm. 3Edtion pref but will play 2e
I am also looking for Mutants and Masterminds group after 4pm, and also would prefer 3rd Edition but can play 2e. Tuesday is best, Later Friday is good too, but the rest of my week is full. Time Zone: CDT until CST, and vice versa depending on season. Random 3rd PL 10 character: "The" Marine Archetype: Warrior Abilities: (78 pp) STR 7, STA 8, AGL 6, DEX 4, FGT 8, INT 1, AWE 2, PRE 3 Advantages: (9 pp) Agile Feint All-out Attack Fearless Improved Critical Inspire Leadership Power Attack Takedown Teamwork Skills: (17 pp) Acrobatics +6 Athletics +6 Insight +10 Perception +6 Persuasion +6 Powers: (32 pp) Aquatic: Enhanced Stamina 2; Immunity 3 (cold, drowning, pressure); Movement 1 (Environmental Adaptation--Aquatic); Senses 1 (Low-Light Vision); Swimming 6 (30 MPH) Caustic Cutlass: Strength Based Damage 3, Accurate, Penetrating 10 Dimension Cutter: Movement 3 (Dimension Travel 3), Portal; Easily Removable Defenses: (14 pp) Dodge +4 Parry +2 Fortitude +2 Toughness 0 Will +6
Randomly Generated Character of the day. Name: Wesley M. Sam, identity is public. Archetype: Speedster STR 1, STA 1, AGL 3, DEX 2, FGT 5, INT 2, AWE 3, PRE 3 Close Attack 2, Equipment (Melee weapon to be determined Later) Skills: Acrobatics +4, Athletics +8, Perception +4 Deception +4, Stealth +6, Technology +6 Powers: "Gravity-Defying Running" Movement 3 (Wall-crawling 2, Water Walking), Limited to only while moving, Quickness 10, Speed 15 (64000 MPH) "Speedster Stunts" (array, 20 point + 1 point of Alternate Effect) (Main) Rapid Attack: Selective Mutliattack Damage 6, Accurate 2 (Alt.) Air Control: Cone Area Move Object 10, Close Range "Hard Target" Enhanced Advantages 6 (Defensive Roll 3, Improved Initiative 3), Enhanced Defenses 22 (Dodge 11, Parry 11) Defenses: Dodge +0, Parry +0, Fortitude +7, Toughness +0, Will +7 Motivation: Acceptance Complication: Phobia Descriptors?: Madness, Cold, Mutant, Dreams Dreams are Fleeting, this character is a manifested hallucination of a powerful but insane mutant, ripped from his dreams, and frozen into our reality, And now he has existed long enough to have an independent life of his own.
I am now looking for a Sunday M&M game to join! Randomly Generated Bump Character of the Day! Nov 2nd 2014 Rolls= 17: Totem, 17: Mutation, 11: Catch and Hold, 11: Sneaky, 06: Predator, 02: Athlete, 02: Arthropod, 15: Spider. Costumed Identity: Major Touch Secret Identity: Juan B Freeman Archetype: Totem Personality: Exuberant, Intelligent, Reliable Motivation: Recognition Complication: Rivalry Descriptors: Cosmic, Chi, Magnetic One day at the spider fist dojo, poor Juan B. Freeman of Nashville TN was struck by a cosmic ray, granting him a set of spider themed magnetic based powers. STR 4, STA 4, AGL 2, DEX 4, FGT 6, INT 0, AWE 2, PRE 0 Advantages: Chokehold, Evasion, Hide in Plain Sight, Improved Grab, Improved Hold, Improved Initiative Skills: Acrobatics +4+6, Athletics +10, Intimidation +6, Perception +10, Stealth +6 POWERS: "Nimble" Enhanced Agility 4, Enhanced Fighting 4 "Resilient and Strong" Enhanced Strength 3, Enhanced Stamina 2 "Spider Movement" leaping 2; movement 3 (Swinging, Wall-Crawling 2) "Spider Senses" Senses 4 (Danger Sense, Darkvision, Ranged Touch) "Web Snare" Ranged Affliction 7 (Resisted by Dodge; Hindered and Vulnerable, Defenseless and Immobilized), Cummulative, Extra condition, Limited to Two Degrees "Web Tether" Move Object 7 (Alternate effect) Defenses: Dodge +4, Parry +4, Fortitude +4, Toughness +0, Will+6
I am looking for a weekly Tueday 4PM CST or later MnM 3e game to join! 04: Elemental 01: Embodiment 14: Unobtrusive 03: Air Elemental 10: Tornado 19: Wind Screen
I couldn't run my own game because I could never come up with Villains. I am again looking for a Weekly MnM3e game held on Tuesdays 4PM CDT CST what time is it now? I'm so confused! Edit: Thanks Uknown D.!
6:47pm cst