***See bottom of this post for XP and GOLD info. YOU MAY NOT LEVEL MORE THAN ONCE PER ADVENTURE. *** During the previous week Thea realized it was strange that the peaked thatch roof couldn't be seen from inside the warehouse, and she discovered a concealed trap door in the ceiling. Up there she discovered additional floor space, some rat droppings, empty crates covered with thick layers of dust and cobwebs, and a chest containing a forgotten stash of treasure. During this time Borbo continued his physical transformation into that of a werewolf, taking on a lean but muscular appearance in all aspects of his body, with deep-set eyes and taught, prominent, facial muscles. Eventually his lawful sword, the Borblade, spoke up and said, "Borbo, you look a bit under the weather. You appear to be suffering a bad case of lycanthropy. In fact I sense the chaotic spirit of the beast within you now. Fear not, for as long as I am in your possession I will keep the beast at bay; your body and soul will stay pure and unsullied by the spirit." After some discussion, the group decided to embark on a mission to find the missing children and more importantly the pirate's treasure. They followed the treasure map in reverse to the pirate's cove, across the mountains of Baalor island. After over a day of travel on the secret trail, they arrived at the cove and discovered a pirate ship moored to the side of the cave's cliffside. The group snuck past the lazy lookouts on the ship and dispatched a small group of pirates camped in front of a door to a series of caves at the back of the cove. They made their way into a series of caves and carved passages and found the children being held prisoner. Then they fought off nearly 70 or more pirates in several battles of skill and bravery; emerging bloodied but victorious in the end. They discovered some more treasures in the chest, an altar to Loki, and took control of the pirate's ship. The group freed the children and took them to Stilt Town to care for them while the group rested and recovered; eventually planning on taking them to Strongmoor. ------------------------------------------------------- Total Monster XP: 7,750 Total Gold XP: 39,876 (includes the gold value of magic items and pirate ship) Total Gold: 16,876 (after selling gems and jewelry) Personal Loot: +2 Mithril Armor , this metal armor is lightweight and allows the wearer to move as if wearing leather armor. Still can't be worn by Thieves though. +1 Chaotic Sword , a +1 sword aligned with chaos; no other notable abilities, intelligence, or ego. Group Loot: "The Vile Eel" Barbarian Trader: A large merchant vessel that was converted for use as a pirate ship. Valued at 20,000gp Tactical Movement Rate: 300' per round at full sail. Travel Speed: 60 miles per day (sailed) Crew: Requires 20 sailors to operate at full capacity. Cargo Capacity: 15 Tons (300,000cm) or space, food, and water for 40 additional passengers. Draw: 10'-15' Hull Points: 180 Sail Points: 90 Fitted with a rotatable ballista mounted on the Sterncastle (rear). Can shoot ballista bolts for 2d6 damage, which are able to damage ship hulls. Can shoot large flasks of oil, which will spread across 10 square feet on impact. The following player characters participated on the adventure (PLEASE HELP ME CORRECT ANY MISTAKES) Kaizer Ramkus Ka'Gron Lucien Thea Ondraedon Gorg Durus Vesryn Lansar I'm not entirely sure who left near the end, so here is the gold and xp listed for each person: Donnie: 210g 4s, 366xp Ramkus: 363g, 775xp Someone else who left: 363g, 775xp Everybody Else who made it to the end of the adventure: 2,277g 2s, 6,532xp Each hireling (cooks, porters, torch bearers) that accompanied you will take 2% of the gold from their employer's share of the loot. Each level 0 mercenary will take 10% of the gold from their employer's share of the loot, and if you don't have a companion you may try to recruit them; you may also level them by sharing your xp to turn them into henchmen. Each level 1 or higher henchman will take 1/2 the gold from their employer's share of the loot; and you may allocate any amount of your xp to them. Each companion will take 1/2 the gold from their controlling player's share of the loot, and you must share 1/2 of the earned xp with them as well.