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Better Pings

1414714702

Edited 1414714785
Hi there, love Roll20, am a Mentor supporter, thanks for everything you guys do. The one most wanted feature for my group and I is better pings. Basically, the ping functionality from video game Mobas such as Dota 2 or League of Legends. When you ping, it's a small-ish flag (think google maps location flags) instead of an expanding hollow circle, and it stays on screen and fades after about 4 seconds. That way, if the DM isn't looking directly at the screen, and asks something like "Which monster are you attacking?," when he goes back to the page the ping is still there to see. It can also be color coded or show the player's (tiny) avatar to know who made the ping. In addition, if you click and hold instead of just tapping for the ping, you can draw a temporary line drawing so you can draw a line for a path or a circle around a group of tokens. This would fade similarly after a certain period, and ideally would fade starting first with the part of the line drawn first, so a direction of the line can be easily determined when appropriate. This way you can circle groups of monsters, draw arrows that stay on the screen for a bit, show pathing for games where specific paths are important, etc. Thanks for reading! (Repost with some edits from the old forum)
1414715891
The Aaron
Roll20 Production Team
API Scripter
That sounds awesome! In the interim, I've got a few API scripts that might help with some of the cases your dealing with: Marks -- Allows players to place a marker on particular tokens, auto scales based on the size of the token, and each is numbered. Command for the clearing all marks, (and will clear automatically on turn change if you're using my TurnMarker script). TokenMod -- Lets you set pretty much any facet of a token, has a configuration that allows players to do so as well (with the intent that they set marks on targets).
1550175354
[Deleted]
Pro
Marketplace Creator
Thanks for the suggestion! After 30 days, Suggestions and Ideas with fewer than 10 votes are closed and the votes are refunded to promote freshness. Your suggestion didn't build the right momentum this time, but feel free to submit it again! We find that the best suggestions describe the problem you are having, and the solution you want. You can learn more about the process of making suggestions on the Roll20 Wiki! More details can be found here .