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Metric

May 02 (12 years ago)
Abd al Rahman
KS Backer
Sheet Author
API Scripter
An option to switch from imperial system to metric system would be nice :)
May 02 (12 years ago)
YaktheMad
KS Backer
I second! Games like Shadowrun use metric for measurements.
May 02 (12 years ago)
Here's a question that Riley and I are trying to figure out... does it matter in any real sense? Like, we get measuring in different NUMERICAL lengths. But... is an indicator for what the units are important?

EDIT for clarification-- we are talking about not saying feet, meters, etc. Just leaving it as "you are X away from that location", x just being a number.
May 02 (12 years ago)
Henry L.
KS Backer
If you could edit the "5" in "1 in = 5 ft" and the "ft" part of it would be dropped, it'd be ok, too. It'd be nice to keep track if a page is setup in yards, miles or parsecs, but it's not as if you couldn't find out by using you brain ;)

It'd be nice to see the measurements as "4 x 5 in\n8 x 10 m" or "4 x 5 in\n20 x 25 ft", but it's not a game killer if it's just "8 x 10" or "20 x 25".
May 02 (12 years ago)
Abd al Rahman
KS Backer
Sheet Author
API Scripter
It matters when you are calculating movement. Actually I take 5 inches for one meter. It works, but every time I use the ruler function, I need to calculate again.
May 02 (12 years ago)
YaktheMad
KS Backer
er...well...when you put it that way...lol

Yeah I guess it really doesn't matter. Though it helps with the *ahem* story telling ;-) I wonder if it might be possible to have the unit entered by the GM for each map (or the campaign). Granted, it is just a word, so you could end up measuring things in bananas or monkeys or both! Just a thought.
May 02 (12 years ago)
Miles B.
KS Backer
If it doesn't matter, you ought to remove the 5 feet thing entirely and replace it with generic grid units. It would be a lot less confusing. I'll just put a note somewhere on the page to let everyone know the scale of 1 grid unit = whatever. (Though the text tool itself needs work to make it more visible on different types of maps).
May 02 (12 years ago)
Tustin2121
KS Backer
Honestly, I like having some sort of actual measurement for the grid. May I suggest that you keep the measurement but make it arbitrary? Like a campaign setting that is a textbox where the GM can input an arbitrary unit to be placed after all measurements (eg, ft, m, parsec, furlongs, etc). A number box next to it can adjust the number of units per square/hex. :)
May 03 (12 years ago)
Amontillado
KS Backer
It USUALLY won't matter, but it certainly can be a convenience. Allowing for the unit of measurement to be a map variable can free the GM of having to remember, or look up the scale of a particular page. The less the GM has to keep track of, the better :)
May 03 (12 years ago)
Ken Bauer
KS Backer
Plus having it adjustable per map allows for close battle maps, where a square would equal 5 feet, and then wide out world maps, where each square might equal a mile.
May 03 (12 years ago)
[Deleted]
KS Backer
I would be okay with the distances just being given in "squares" or "hexes", and I think most players in most games can handle multiplying by five. But definitely count me as a vote for changing away from the fixed five-foot squares/metres. I play games in which a hex is one metre, games in which a hex is a yard, one game in which a hex is two metres, and one game in which a square is 10 feet. I definitely don't want the measuring tool to tell players that the range is forty feet when it is supposed to be eighty feet, and I think I would have trouble with some players getting told that the range is, say, eighty feet when it should be 32 metres.
May 03 (12 years ago)
Leperkhaun
KS Backer
it would be nice if on the page tab there was a space where you put how many units each grid was then what unit you are using is called. For example each grid space is 17 groksjes. If you used the measuring tool to measure two hexes it would show the distance to be 34 groksjes.

That way since you can set it yourself you dont have to worry about what system or scale people are using.
May 03 (12 years ago)
...it helps with the *ahem* story telling ;-)


I like that you went straight for the philosophical jugular. :)

Seriously, though, this should be a small fix, we're just talking about what to do with it. We got this question bunches throughout the Kickstarter, and it puzzles/amuses us greatly. We'll be trying some things.

May 03 (12 years ago)
Tustin2121
KS Backer
(Somewhat related: note that the voting system on the forum puts comments that get voted up at the top, despite when clicking on a previously-visted thread it plops you at the bottom of the comments where the most recent comments may not actually be... In other words, check the top of the thread too! XD)
(Vote this comment down to keep it at the bottom :P)
May 03 (12 years ago)
Henry L.
KS Backer
You can also change the sort order to something that actually makes sense...
May 03 (12 years ago)
Tustin2121
KS Backer
Well crap. Had I but known... :/
I didn't even see that up there! Why isn't that the default?!
May 03 (12 years ago)
Riley D.
Roll20 Team
Yes, I would use the "Sort By Date" option for the comments. Once you set it on one thread it defaults to that for you from then on. Sorry, unfortunately it doesn't let me choose to only enable voting on top-most topics...
May 03 (12 years ago)
Henry L.
KS Backer
Well crap. Had I but known... :/
I didn't even see that up there! Why isn't that the default?!


Because this kind of software isn't built for discussions. The vote-sorting works well for "question/answer" and "feature request" type boards...
May 03 (12 years ago)
Riley D.
Roll20 Team
I went in and hacked the plugin and it now no longer sorts by votes no matter what you pick. So feel free to upvote comments you agree with, and they will stay in chronological order.


Because this kind of software isn't built for discussions. The vote-sorting works well for "question/answer" and "feature request" type boards...


The Vanilla forum software is definitely built for discussions, but this voting addon tries to turn it into Q&A site...but that's really not what we want. But it's the closest thing I"ve got without spending 20 hours working on the forum software instead of working on bug fixes, which I assume is what everyone would rather I spend my time on.

May 03 (12 years ago)
YaktheMad
KS Backer
...it helps with the *ahem* story telling ;-)


I like that you went straight for the philosophical jugular. :)

Seriously, though, this should be a small fix, we're just talking about what to do with it. We got this question bunches throughout the Kickstarter, and it puzzles/amuses us greatly. We'll be trying some things.



What can I say? Gamers! Am I right?!

May 03 (12 years ago)
[Deleted]
KS Backer
Plus having it adjustable per map allows for close battle maps, where a square would equal 5 feet, and then wide out world maps, where each square might equal a mile.


In my fantasy game tactical distances are measured in fathoms, and strategic ones in stades. It would be good to have control of scales.

Most of my players are too young to remember what a mile or foot is, though they do know that a yard is about a metre.
May 03 (12 years ago)
[Deleted]
KS Backer
Oh, yeah "does it matter?" I run games in which weapon ranges are given in metres, and games in which they are given in feet, and one game in which they are given in yards, and one game in which they are given in squares (each square being ten feet), and sometimes a game in which they are given in hexes (each hex being two metres).

Having the distance and token-size tools report in feet is not convenient. Having them report "five feet" where the scale is actually one yard, one metre, two metres, or ten feet is an obscenely-qualified pain in the arse. If we get confused over whether "30 feet" is six yards or ten yards, or over whether it is six metres, nine metres, or twelve metres that will not be satisfactory.

But if the scale and measuring tool say "distance: 11" I am perfectly happy interpreting that as 110 feet if I'm playing "James Bond 007" or 55 feet is (God forbid!) I should be playing D&D.