
Here are some notes I made to myself after my first session of Roll20 last night. The DM and other players were super helpful in getting me going. I am posting these notes in case they are useful to anyone else. Corrections/feedback/suggestions welcome. Game: D&D 2E; 6-7 players + DM Interface: Roll20 Tabletop running Google Chrome; Skype Chat DM had an afternoon session before the gameplay where we hashed out connection issues, character sheets, etc. He also had some helpful How To's posted in the game log. What I learned here was: - Use Google Chrome instead of Internet Explorer in order to support char sheet macros, etc. Loaded and tested before game session. - A couple of us had trouble running Skype on Windows 8 PCs, so I just used my iPad of to the side. Skype messaging was a little clunkier on iPad, but worked OK. Created/tested different Skype login before the session. Would still like to try a game using Roll20 voice and Google+. The DM gave clear instructions that since we were using Skype to go into settings and disable the Voice/Audio settings for Roll20 to reduce outside noise. - The DM had a whole slew of character sheets already generated. Some valuable time was spent loading in specifics that had the potential to speed up gameplay, such as separate lines for ranged weapons for short, medium, and long range. There was also some good background/motivation info to help the player play "in character". - The players that brought in their own chars had less complete macros and one had an ability score that was inflated, but the DM had some time to screen these things before the session and none of it impacted game play this time around. I could see some best practices emerging once the session started. - The record of the game actions/outcomes should be the Chat window. It is awesome how Roll20 logs these chats, so this is where the official communication should reside for combat and non-combat actions. Voice chat is great for testing ideas, asking the DM questions, making snarky out-of-game comments, etc. but the kernel of the action should be in that Chat window. This keeps the DM from having to keep a separate log of the key actions and slowing gameplay down. - At the beginning everyone should go to the Settings icon and change their chat display name to "Char Name (class abrev)". This will make char actions easier to follow in chat. - DM did a good job of setting a turn order outside of combat and inside combat. We had 7 players at times, though, and this created some downtime for each player. - Just like in Tabletop D&D, parties need a party leader if for no other reason to keep the party together. The Roll20 interface lends itself to parties splitting up, having access to different information through handouts, whispering using "/w DM", etc. However, at several points our party was in five different rooms and it was too much for the DM to keep track of in terms of who could see what, who pocketed what loot, etc. This also slowed gameplay down. - The DM made it vary clear up front and during the game that xp would be awarded based on characters using all of their skills, pursuing the goals outlined in their char sheet bios, following their alignment, etc. This encouraged good role-playing. - The display icons at the bottom of the screen were important because we lost the server a couple of times during the session and we needed to see who was on. (I am told that the server issues were due to a 3rd party hosting company and are not common.) We also had one player drop due to Skype issues and another player join 1/2 way through. I went to settings and minimized the graphic display just to make more room on my screen, but it helped to have the list with "Player Name (Char Name)" at the bottom. The colored box by each player also helped show who was pinging on the map. - We were playing a long module with a story-line. This was tricky since some of us were not in the last session, but the DM did a good job publishing notes and reviewing key points of the story-line. He even took advantage of the server downtime to review plot points and help us stitch different events together. I can see that when I DM I am going to want to start with some bite-sized adventures that we can sew up in one session until we get a stable group that can follow a plot line.