Good day everyone! I have determined that the character sheet for 4E has some issues that I could not circumvent alone and I would require the assistance of the more proficient at wielding this unwieldy tool. Please keep in mind that I do not know how to script and or program and all these request are addressed to those people that do and maintain the 4E character sheet. Also please be aware that I am on a free account for the moment and I don't have access to Subscriber/Mentor features. 1. Armor Class for Heavy Armor is NOT calculated by using Dex modifier When using heavy armor (chain, scale, plate) the character doesn't use his Dex modifier to AC defense. The fix is to add a -x Dex modifier for a character that uses heavy armor. Possible solution would be to include the possibility to select the armor's type in the Inventory. 2. Burst and Blast powers use MULTIPLE attack rolls but only ONE damage roll This is big if it can be implemented/solved. For now I managed to get two copies for the same power: one for attack and one for damage and I use this fix to enable the character to attack multiple targets in an affected area and roll damage once. But this method is cumbersome as hell. A possible solution is to add "attributes" to the Powers like Range (Area burst x within y, Ranged x, Close burst x, Close burst y, Wall x within y, etc.) and targets (creature, ally, enemy). I managed to use @{target|token} to enable the character to point his intended target with such powers but it still clutters the chat as hell. 3. Monster/NPC Character Sheet request Wishing to keep a clear line between characters, NPC's and monsters I would consider adding a "Monster/NPC" sheet, formatted as per Monster Manual 3. This would easily speed up the macros and monsters for the DM and help with micromanagement during session. As far as I understood, I could have one monster statistics but three tokens for it ? How ? 4. What is "floor(1/2)" and "floor(18-10)" mean when I roll damage? According to 4th Edition rules, the half-level variable applies only to the following: - attack rolls - skill checks - defenses - miscellaneous (paragon path or class specific powers) I believe that in these calculations lies a bug that needs to be fixed, as every time I roll attack and damage, it applies half level with "floor(1/2)" and an odd variable with "floor(18-10)". Care to show me, please? 5. Select multiple tokens one-by-one and roll one attack/damage dice Related to the 2nd point I have found that @{target|token_name} is very helpful in targeting the allies and enemies for tokens the character's can't control. As ranted in point no.2 I wish to use this script or something similar to this @{target|token_name} to select more than one token and afterwards an attack roll (or damage roll) to happen. How can I do this, as the "?" doesn't help very much. [spoiler] This is what I am actually trying: Target: @{target|target1|token_name} Attack: [[1d20+@{power-5-attack}]]vs @{power-5-def} I would need to make this from a single attack power to a multiple targeting attack power. [/spoiler] Thank you very much for listening to my rant. If I find more issues I will post here. Cheers, Ivlev Raul Dungeon Master Extraordinaire P.S. Please be as verbose you need to be as I have trouble understanding complex programming&scripting (e.g took me 2 hours to determine where @{select|Atk} gets his values. Answer? Attributes, which need to be added). Thanks!