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Is it a way to have conditional values on character sheets ? For exemple, in Pendragon, christian bonus (Hit Points +6) apply only if 5 attributs are >15 each. Is it a way to implemente this in Hit Points formula ?
Maybe, but I'm not familiar enough with Pendragon to give a definite answer. Could to give more detail on how the hit point formula is calculated, and what attributes are present (for example, if there are exactly 5 attributes, you might be able to accomplish it with one equation, but if there are 10 attributes, you'd need something different).
TAI , CON , T1, T2 T3, T4, T5 are numerical attributs. Hit Points = TAI + CON + christian bonus christian bonus = 0 or +6 if ( T1 >15 and T2 >15 and T3 > 15 and T4>15 and T5>15 )
I don't think so : say T1, T2, T3 = 16, T4= 14 and T5= 18, floor((@{T1}+@{T2}+@{T3}+@{T4}+@{T5})/75) = 1 but the result must be 0, because each Tx must be > 15. But you're idea is ok, with floor(@{T1}/16)*floor(@{T2}/16) * ... *6 Thanks a lot ! :)