Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Opening - D&D 2E, Saturday & Sundays 1pm-5pm by arrangement.

Carth was established some 150 years ago by Walenda the Conqueror. This unknown land was discovered by the great mage navigator Elbarran who knew how to guide his ship though the treacherous waters where rocks, wind, storm, and waves were calmed by his quiet words whispering over the water. Little is known of Elbarrans travels after returning to Ur with Walenda. Walenda claimed discovery of a rich land, unconquered, with riches in every direction. He returned to his homeland, the Kingdom of Ur across the ocean which a huge haul of gold, platinum, and looted magical items. The stories of the Great Walenda were such that a huge rush of unskilled navigators and wild weather mages attempted the crossing. Most to be never heard of again. In the meantime the Emperor of Ur had commanded that the sacred gopher trees be cut down to forge indestructible ships to ford the great frightening Sea of Carth. While not indestructible, the gopher-wood ships brought thousands of explorers to this new land, commanded by the new Viceroy Walenda. Sadly, Walenda died to the arrows of the savages, only ten years after discovery; however, his outpost, Derry, has flourished, after a style, and can count the nearby twenty-thousand humans, as loyal subjects of the Viceroy. The current Viceroy is Ab-Abu Felcunta, who has blood lineage which traces directly to the Great Walenda. Currently Ill omens have rocked Carth, the roads are being roamed ever more by dangerous monsters, and the party is currently trying to investigate a ruined castle, abandoned long ago by a settler named Lord Alrog. Sadly, they haven't made it much closer than the gates of the castle. Is the party responsible for releasing a foul demon on the land? Join up and find out more. <a href="https://app.roll20.net/lfg/listing/16994/zorachus-" rel="nofollow">https://app.roll20.net/lfg/listing/16994/zorachus-</a>...
What time zone are you in?
PST