Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

D&D 5th Edition - Wild Shape and macros

I'm new to 5th edition, as well as new to roll20. I just recently started playing a Circle of the Moon Druid in a game (and it's awesome! <3), and I'm just learning how to use macros. Is there any way to add a macro or something so when I Wild Shape it will change me into that creature? Ideally it would change my token (and token size if that's possible, since Wild Shape allows you to change into large creatures and bigger at higher levels) and my stats. In 5th E basically I change my physical stats but keep my mental ones (change to beast's HP, STR, DEX and CON, keep my WIS, INT and CHA) It would be a LOT of editing work required if I wanted to do it with each creature I can change into (basically any "beast"), but if there is a way how would I go about doing it? This would make life a lot easier if instead of flipping through the book to find the page of the creature and having to go back and forth between the pdf and roll20, if it were all just in the roll20 window. Like I would just click "Wild Shape: Wolf" and boom! I become a wolf. Rawr.
1415458189
Finderski
Plus
Sheet Author
Compendium Curator
Unfortunately, the only thing the Macro could do would be to roll the dice for the change. It could use used to spew out the different details for each creature, I suppose. But it can't change your token. Perhaps if your DM is a Mentor something could be done via the API. One thing you could do, though, would be to have your DM set up a Rollable Table with different Tokens. Then s/he could put that token on the table (roll the table as a token). Then that token could be configured to be the token for your character. That token would then be a multisided token, so one side could be your non-transformed image, then a "side" for each of the different transformations. I believe they'd all be the same size, but your DM could resize the token for you when the side changes. Just some thoughts. Hope that helps.
Yeah I know like spells that you can add a "spell card" there is a section under the Class tab to add stuff, and basically I could type in the stat block for the beast and I could just click that, and it would post the beast stats in chat. At least if it were all there I wouldn't need to go to the book. Okay, that token idea sounds cool but... what? So I would change my main character token to a multi-sided one... and when I am transformed my token turns over and on the other side is a new image, thus indicating a new form? Could you explain how to set that up?
You make a rollable table of all of the images of the character. once made you roll a token, there is a button, to put the first image on the table top, this should be the primary image. You right click the image and under Advanced, change it from a drawing back into a token. Link that token to the character sheet. When you pull the token from the character sheet it will come out as the main token, right click on that token and click "multi-sided", choose and slide the slider to the image you want then, it will be linked to the sheet and act just like the character token except for looking like a beast, or a teakettle, or whatever image you have loaded. BTW the GM has to do the set-up, then anyone with control can change the image.
Here is how I handle it. I have entered every creature from the MM into the game...when the player switches I just place what ever he is and give him control and send his old token to the GM layer. The player has access to all the attacks because I made token actions for them. It would be nice to have a rollable table that could actually hold the tokens that represent a character but it doesen't work that way currently. and The token tables are very slow to load.
Hmm... I wonder if our GM has that stuff. I'll have to ask him when we play tonight. Thanks for the response guys I'll let you know how it goes
Michael T. said: Here is how I handle it. I have entered every creature from the MM into the game...when the player switches I just place what ever he is and give him control and send his old token to the GM layer. The player has access to all the attacks because I made token actions for them. It would be nice to have a rollable table that could actually hold the tokens that represent a character but it doesen't work that way currently. and The token tables are very slow to load. Oh, wow, how long did that take you? I have the 5e MM and although I've set up many of the low level monsters (I add them as I'll need them for a campaign, then reuse) I can't imagine how tedious setting them all up before hand must have been. Kudos, but seriously, that sounds painful.
1415582720

Edited 1415582754
Haha, I just copied and pasted the stat blocks and then made appropriate changes, like "+5 to hit" became [[1d20+5]] So far it's working pretty well, just need a changeable token. Edit: for the time being I'm just using a little icon on my guy for when I'm IN wild shape and when I'm normal
Just read the second part of this page <a href="https://wiki.roll20.net/Card_Decks_and_Rollable_Tables" rel="nofollow">https://wiki.roll20.net/Card_Decks_and_Rollable_Tables</a> it will explain how to do this, I use it all of the time for shape shifting monsters.