Hey guys, Pardon the incoming wall of text, but I have a bad habit of being thorough, if you can call that a bad habit. Saying I'm a new DM isn't even really doing it justice. This is pretty much my first foray into the world of tabletop, though I do have roleplay experience from the past across other venues. I've watched streams and seen other vids of people playing, read examples and such, and felt I had a good idea what it would take to be a good DM. What happened initially was I was only a player (we're running a CoC game, which I got into because I feel like medieval fantasy has been run into the ground, without qualms, as a genre), but the original DM didn't work out -- after about an hour into the game things broke down into chaos, there was no turn order, and the DM had no response for any actions not explained in the book. I looked at the adventure afterwards and pretty much everything he did was almost a straight word for word rip of it. Some players talked afterwards and I told them I had no experience but I think I could do it and was willing to shoulder the responsibility. Our first session was last Tuesday, but I wanted to get some solid gaming in after my first experience with tabletop went so horribly, so we threw together a session this past Thursday and I retconned/summarized what happened up to the point where the action began in the adventure so all the information hunting didn't have to take place again. Took me a little bit to get over the nerves, but I think I settled into the role pretty well. I know where I can improve, but I'll get to that. The initial session was 5 players + DM -- if we had that many on the "emergency" session, I don't think it would've made much of a difference. One player who couldn't make Tuesday tried to come Thursday, but no dice, and I couldn't get a hold of one of the original players -- down two guys. So on my first session as DM, we had 4 players plus myself. One player (old DM) was a little troublesome and speaking out of turn, trying to get too many actions in at once, speaking over other players, things like that. I did my best to quell the situation and arguments and we managed to get through it without much problem. Last night rolls around. The expected player shows up and I had had some conversations with him over Skype about stuff to get his character up to speed and into the story, along with creating a story arc to give the other characters reason to move forward after the first adventure. I talked to the problem player and wanted to see how things went. About 40 minutes into the session (dealing with some proposed rule changes, concepts to give certain characters more to do, removing redundant skills and meeting the player halfway in regard to point reassignment of those spent in the removed skill, and introducing the new player and their character to the story) the player I was unable to get in touch with showed up. Six people and myself as DM. Let me tell you what being overwhelmed feels like. I honestly did not expect the last player to ever show up again because in the initial session, both he and I were a little ignored regarding doing stuff because we opted to stay in the "safe place" while some characters were getting random magic flying daggers thrown at them. We had no moves or anything because of how everything sort of broke down into a free for all. I wanted to keep playing but wouldn't fault him for just up and leaving. The problem player had calmed down a little bit by this point, but talking over people and being the rulebook police is still a little bit of an issue (and even on the rules, he's wrong half the time and I have pored over them extensively to familiarize myself with the material, made propositions to simplify things, get rid of grey area, make combat flow more smoothly), but that's still a lot of people to deal with. People are mostly respectful about not talking over others, but the game is still slowed a bit because it's not like I can "direct" my hearing over skype as if we were in a room bs'ing with each other. Also, if players split up I have to change the scene of action so everyone gets appropriate chances to do something. I'll admit I made a few mistakes, but I know where to improve and how I think I can do it. I was having a little trouble keeping track of inventory (mostly just stuff in their hands so they're not holding a lantern, a weapon, and random objects they seem to love to pick up), but I can handle that with some notes on the DM layer. I'm gonna go and make a spreadsheet with their stats as a reference so I don't need six character sheets opened, though I do have tokens and gave them the ability to edit them. What else can I do to make this more manageable? I love being DM and world building and adventure crafting, making sure the characters all have something to do, and reacting to situations I wasn't expecting. One player decided to use one of their lanterns to perform some insane feat of fire-breathing like a circus performer against a poltergeist picture since physical attacks seemed to do nothing to it. The attack was a punishment for them not looking over information which contained methods to avoid such a confrontation. That was great fun and I love situations like that and ad-libbing, but I'm still overwhelmed. Again, the problem player was a bit of a problem still, but much better than the first session. There was also a little bit of meta-gaming (he was previous DM) even though I had told everyone that while the overall mission was similar, everything about it was different so they wouldn't be repeating themselves or know solutions, done so especially so the old DM didn't come in with extra information... which he still tried to apply. I told him privately not to metagame, but I fear this will be an issue in the rest of this small mission. I don't want to keep going on, and this might just be a bit of a venting session, but I'm kinda looking for some hints and tips on handling such a large amount of players with this being my first time DMing, my first time with tabletop in general. We talked afterwards and the old dm/rules police was arguing counter-intuitively to some of the changes I wanted to make, but was very unwilling to budge even though it's a change made in the players' favor. Some of my old ideas were admittedly bad, but I had proposed more realistic and acceptable new ones. I think a lot of his issue is him trying to min/max and game the system, having constructed his character around an archetype that he feels is strongest in the CoC game. I want to try a few things differently and give myself more opportunity with plot construction and encounters and exploration, but this doesn't fit his character mold and others are stronger. He's somewhat admitted anger at the fact that he's basically useless in some situations. I'm rambling, as I have a tendency to do. Perhaps I just need some of the good ole' 'DM Mead' and get this out of my system. But how the hell do I corral that many people? I don't want to boot anyone, especially if "problem player" fixes the issues we have, which have improved. I'm just not entirely sure what to do moving forward. If you managed to read all of this, thank you for bearing with me. -Ryan