Hello folks, need one person to replace a lost player in a group
currently running the 3.5 ravenloft module on roll 20. Games happen on
Sundays from 12:00 to 6:00 US CENTRAL TIME. We have played 2 sessions
so far so we are not that deep into the game.
DnD 3.5 is the system
Games will be conducted on Roll20
Please use this thread to post your character sheet, link the
mythweavers page. Backstory is optional, but whatever you do, make sure
your character would be motivated to fight undead and evil (you can be
evil if your evil character would plausibly work with a group to do
those things).
I'm hoping I can find someone by this Sunday. I will only consider
submissions that include a finished character sheet, but feel free to
ask me questions.
I intend for this game to encompass the Ravenloft module, but no more. I
expect that the campaign itself will last 3 to 4 months. Character level is 6 but the party will advance to 7 within 2 sessions at most. Characters are created using 32 point buy. Standard starting wealth for level 6 : 13,000 gp. No single item worth more than 25% of that value (3250 gp). You may not craft before the start of play. No homebrew, no 3rd party.
Current party makeup is Cleric, Sorcerer, Barbarian
I am looking for something that would be a good fit with those classes.
Something ranged DPS or Expertish would probably be ideal (but be as creative as you
like with how you fit in). THE BIG 16 1. What game system are you
running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if
applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th,
10th, etc.)?
DnD 3.5
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or
"Agents of Psi" for d20 Modern)? What is the setting for the game (eg.
historic period, published or homebrewed campaign setting, alternate
reality, modern world, etc.)?
The Expedition to Castle Ravenloft module.
3. How many Players are you
looking for? Will you be taking alternates, and if so, how many?
just one to fill out the group.
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
Roll20
5. What is the characters' starting status (i.e. experience level)?
Level 6
6. How much gold or other starting funds will the characters begin with?
Standard wealth by level
applies, since you start at level 6 thats 13000 gp with no single item
worth more 25% of that.
7. Are there any particular character classes, professions, orders, etc.
that you want... or do not want? What are your rules on 'prestige'
and/or homebrewed classes?
No Homebrew, No 3rd Party, no Dragon Magazine. Adventurers start @ level
6 so prestige will likely come into play for characters at creation.
Any prestige class in WotC authored DnD 3.5 books are allowed
provided you meet the requirements. There are going to be lots of undead
so Scouts and Rogues are gently discouraged but are not out of the
question as they are useful outside of just precision damage. Tome of
Battle is fine, even psionics are allowed provided that they stick to
material found in Expanded Psionics Handbook and Complete Psionics (no
Psionics Handbook). Psionic races are allowed but I will not abide that
half giant psionic tripper.
8. What races, subraces, species, etc. are allowed for your game?
Only Core races, Eberron Races, Racial variants from Unearthed Arcana,
Races and variants from Players Handbook 2, and races introduced in
Races of Stone, Races of Destiny, Races of the Wild, and Races of the
Dragon are allowed.
9. By what method should
Players generate their attributes/ability scores and Hit Points?
Standard hit points generation rules for 3.5 characters are in effect. Honor system.
10. Does your game use alignment? What are your restrictions, if so?
Good characters will get more out of this adventure, evil characters are
still viable, however, but expect to encounter a lot of brutal and
horrific evil in the game. If that doesn't compel your character to act,
then you should have another good reason to be here.
11. Do you allow multi-classing, or have any particular rules in regards to it?
Multiclassing is allowed as
normal for 3.5 (penalties in effect for characters that incur them)
12. Will you be doing all of the die rolling during the course of the
game? Will die rolls be altered, or left to the honor system? If players
can make die rolls, which ones do they make, how should they make the
rolls, and how should they report them?
Roll20 has a program to handle
this and if you are not familiar with it, its easy to learn.
13. Are there any homebrewed or optional/variant rules that your Players
should know about? If so, list and explain them, or provide relevant
links to learn about these new rules.
There are no applicable variant rules in play at this time. We will not
be using taint rules. Traits and flaws are not permitted.
14. Is a character background required? If so, how big? Are you looking
for anything in particular (i.e. the backgrounds all ending up with the
characters in the same city)?
Optional but if you choose to do so, keep it to a paragraph, and be
advised that you will be joining a group of mostly chaotic and good
adventurers questing to save the land from undead. Your motives for
adventuring are your own, of course.
15. Does your game involve a
lot of hack & slash, puzzle solving, roleplaying, or a combination
of the above?
Even mix.
16. Are your Players restricted to particular rulebooks and supplements,
or will you be allowing access to non-standard material? What sources
can Players use for their characters?
Keep it WoTC authored books. No dragon magazine, no 3rd party, no
homebrew, no pathfinder. Heroes of Horror is allowed and possibly even
encouraged. Material from Frostburn or Sandstorm is not allowed except
in the case of spells that also appear in the Spell Compendium.