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One Roll Engine/Wild Talents dice rolling

1415897101

Edited 1415897113
I tried googling for a solution to this, but couldn't find anything. I'd like to find a reasonably elegant way to run ORE/Wild Talents in roll20, but it has a funky dice rolling mechanic. Oh, and I have access to a Mentor account, so I have access to API, this one is just more convenient for me at the moment. Here's how ORE's dice mechanic works. You grab a set of d10s, roll them, and look for matches. So, a roll of 2, 2, 3, 4, 4 would be two matches, specifically a 2x2 and a 2x4. What's the easiest way to do this in roll20? In my previous foray into the system I just did "/roll Xd10s." You'd get a total, which you could ignore, but at least they were all sorted, which made it easier to look for matches. But, does anyone have any better suggestion? Ideally, it'd be great if you had an output that would do something like this: "2, 2, 3, 4, 4, 6, 8 2, 2 4, 4 3, 6, 8" That is, something that clearly separated out the matches and then left the remainder dice recorded below. Thanks in advance.
1415897442
The Aaron
Roll20 Production Team
API Scripter
I would suggest adding an on('chat:message',...) handler that looks for rolls, then outputs a line after anything with a roll that shows the groups.