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Exalted 2e [Interest Check]

Any players or storytellers interested in running an Exalted 2e game? Any kind of Exalted. I can be the Storyteller, but I rather someone else play the part. It can also be rotation or troupe-style, whatever is fine for the group.
I imagine you'll find interest as players, but I've found that most exalted STs tend to be stuck -as- STs, and thus, desire to play more than run another game again.
Oh god yes please somebody be an ST, I've been trying to look for a game for so long.
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I'm cool with joining as a player. I've never ST'd so can't exactly offer much on that route. And yes, Animus has pretty much hit it on the nail for STs in exalted.
I'm experienced with WoD, but I never played Exalted, so I wanted to get a hang of the differences in the system as a player first. I don't mind being the ST at all, though.
Interest in being a player.
What kind of Exalted are you guys interested in playing?
I'm thinking an Abyssal Exalted for me.
I am very interested got some Solar concepts I have been wanting to play. Either a Night caste Investigator assassin, kind of a dark knight batman but actually kills like back when he 1st came out in the 30s. That or a Warrior smith type probably a twilight caste. Could really only do Tuesday or Thursday nights though as I work every other night.
depends on the story but some ideas are dusk axe girl, beastman night thief, Scourge slaughterer , beastman zenith wrestler/hedonist, twilight battle mage/knife nut, defiler kazakri expy, beastman slayer odin expy, and maybe even a midnight death bringer who uses a more violent version of crane style? If we're doing other splats as well, maybe I'll be looking into sidereals.
It always depends on splats, and homebrew, - but I'm generally partial to Infernal and Lunars. I have a couple of ideas, and some older concepts that haven't I haven't gotten to use or ended up being shortly abandoned.
I have a couple concepts I'd been playing around with if there's room. One a Twilight caste the other an Infernal More interested in the Infernal, but I can understand some people may be apprehensive about that.
I generally have too many ideas through the day but: Scrooge Eclipse Solar, ALL THE WRITES eclipse solar, a mage general of some kind (lunar, solar), a sorcerer/necromancer lunar. I'm also potentially interested in an abyssal from the northern slave colonies with a Davy Jones/horrors of the sea theme running for her. There's also a potential night caste solar thief for just kicks. It's something to discuss, really. If you want on absolute concept, either the abyssal mentioned, the sorcerer lunar or a thief night caste is what I'd roll with.
damn the one time I wish to try the night caste out, everybody comes out of the woodwork like this
Oh if we're gonna go into potential Details. I have a few, depending. Kung-Fu Fighting Style Solar Exalted. Barbarian Bear-Totem Lunar. Rouge Ex-Wyld Hunt Air-Aspect Dragonblooded. Hippie, Travel Obssessed Sidereal. Silent, Wandering Marauder Abyssal. Slick, evil, manipulative Infernal.
No one every touches the night. Alas. Think as I am at the moment, Sorcery lunar is probably the most likely way I'd go. Unless we had an unhealthy amount of abyssals. If so, abyssal shenanigans all the way.
INTERESTED! in all caps no less, because Exalted never do anything that they put their minds to half way! I have a build for a Fire Aspected Dragon blooded that I am itching to play. Jagdeep is the lamp of the world and seeks to rekindle loyalty to the throne in all the holdings of the realm. His personality is that of a militaristic trust fund baby with super powers. He constantly exercises self control in public so he doesn't burn down his surroundings. Jagdeep's anima banner is a nearly invisible bright blue roaring flame, like a properly cleaned and maintained laboratory Bunsen burner. Strength 1, Dexterity 4, Stamina 5 Charisma 3, Manipulation 3, Appearance 3 (+1 special modifier to social roles) Perception 2, Intelligence 2, Wits 2 Linguistics 1: Highrealm, Oldrealm, Lore 4, Occult 1 Awareness 3, Resistance 3, War 3 Athletics 3, Dodge 3, Melee 3, Presence 3, Socialize 2 Bureaucracy 1, Martial Arts 1 Archery 3, Performance 1, Ride 1 Specialties: Archery to throw elemental Bolt 3, War for long range fire support 1 Virtues: Compassion 3, Temperance 2, Conviction 2, Valor 2. Flaw: Rage or despair in the face of Injustice. Backgrounds: Breeding Legendary 6, Artifacts 3, Manse 3, Resources 3 Artifacts: Elemental Lens (3), Hearthstone Bracer (2), Hearthstone Amulet (1) Hearthstones: Memorial lron (1), Fire Dragons Scale (3), Crystal of Frozen North (2) Charms: Elemental Internalization Technique, Second Archery Excellency, Archery Specialty Focus, Elemental Bolt Attack, Elemental Burst Attack, Glorious Birthright Font, Ox Body What do you think?
His personality is that of a militaristic trust fund baby with super powers. He constantly exercises self control in public so he doesn't burn down his surroundings. ^Bit sounds like a die hard Dynast, which considering everyone else seems to be playing a Celestial of one manner or another may cause a problem. Might just be misinterpreting it though. Admittedly I'm not totally familiar with Exalted but wouldn't only speaking High and Old Realm really fuck you over? Not exactly common are they?
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Kenneth E. said: His personality is that of a militaristic trust fund baby with super powers. He constantly exercises self control in public so he doesn't burn down his surroundings. ^Bit sounds like a die hard Dynast, which considering everyone else seems to be playing a Celestial of one manner or another may cause a problem. Might just be misinterpreting it though. Admittedly I'm not totally familiar with Exalted but wouldn't only speaking High and Old Realm really fuck you over? Not exactly common are they? High and Old gets you by in upper echelons of the Blessed Isle, some select circles, Malfeas, Yu-Shan, and that's about it. Die-hard Dynast sounds like a bad time though, with Celestials. Like you cry wolf, and get the Celestial beatdown bad. EDIT: Also, You have way too many artifacts and hearthstones for your dots. Just from that break down, your character is straight-up wrong.
Interested. Not very familiar with Exalted yet(and outright new to Roll20 for that matter), but eager to try. Requesting help and advice from more experienced players on both subjects.
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I've been reading on Infernals and Abyssals to get an idea of how that would play out, and I'm a little put off by how they are heavily bound to patrons and are forced to have one-dimensional relationships with evil. I mean, they can make for an amazingly cathartic experience, but it falls flat without moral grey zones. A good villain makes you consider his point of view, makes you think "maybe he's right", and I can't see that with Deathlords, Neverborn, Yozi, etc. I can understand their drives, but they seem rather simple. This is a bit better on the infeernal side, they seem sick, twisted, rather than simply evil. That can help a lot with blurrying good and bad. And the Yozi directly affect their Exalted, rather than having comically incompetent middlemen like the Neverborn do. I'd love to make these themes work though, if the final group decides that's what they want to play, and I'm sure people who are familiar with these exalted and enjoy playing them understood them better than me and found ways to make them complex and interesting, so I want to know why and how you guys play abyssals and infernals. There's the issue of freedom too. How do you deal with having these bosses breathing down your neck? (This part is the one that trully bothers me, I never liked playing a subservient character)
And the Yozi directly affect their Exalted, rather than having comically incompetent middlemen like the Neverborn. As of Broken-Winged Crane, this is not true. The Yozi can't send Torment at will, it's an automated mechanism, a side-effect of the Yozi essence smeared over the Exaltation. So, Infernal aren't directly controlled by the Yozi in any way. This is a problem for the Abyssals though.
I meant that the Yozi directly affect their Exalted not in controlling them, but by being directly connected to them. But yes, exactly, this control feels bothersome. The Deathlords are just seem wonky and comical, and the book tries to justify why the Neverborn don't deal directly with the Darknights, don't taint their essence directly, but it doesn't make much sense that things remain the same. After so many failures, you'd guess the Neverborn would cut the middleman and try to affect the Darknights more intimately.
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Infernals have Free Will, and can have Yozi Patrons who are not innately evil, such as Szoreny, and Isidoros. They can simply choose not to resolve to free the Yozi, or work to actively hamper the Reclamation. Both of these are good options, because they have access to the knowledge of the Yozi as it is granted to them, as well as the First Age, and can make the not considerably challenging logic leap that the Yozi hate them, and should they be freed, the Green Sun Princes will be the first to be betrayed, because Akuma lack the free will they possess. As for nothing being 'right', or 'good' - Isidoros struggles against established order, and the Reclamation is an established Order in Malfeas - it's something he would, indeed, struggle against. Szoreny is tired of the endless bickering of his brothers and sisters, and merely seeks freedom for himself and Isidoros at whatever cost, including selling out the others, even it means another Prison. The biggest thing is that only 6 of the many Yozi are involved in the Reclamation, and if Return of the Scarlet Empress is to be believed (It isn't. Don't.), there is no plan wherein the Ebon Dragon does not betray Malfeas, Adorjan, She Who Lives in Her Name, Cecelyne and Kimbery to escape on his own. The Infernals are comically ineffective due to in-fighting, conflicting Urges, and their free will - while not understanding that they have considerably shorter lifespans, in general, compared to other Exalts. They can recognize that the Reclamationist Yozi are in effect terrible Patrons, and once power in granted to the Green Sun Princes by a Yozi, no Yozi may take that power back. In short, they create their own doom, as Infernals discover the inherent Heresy of their nature as budding Primordials. Abyssals suffer for their power - because suffering ensures subserviance. Or so the Neverborn believe. This is where they differ from the Yozi, who watched what the Neverborn did with their shards. They saw that the Deathlords and the Neverborn made one-note creations, who exist to destroy and ruin, but that many yearn to break free and often do leave the grips of their cruel masters. While some may retain the Whispers of their Neverborn masters, many shut them out, and seek redemption for what they've become - not all Abyssals embrace the cold grip of death. The biggest problem that exist in the current Abyssals is that they're treated like harbringers of doom, instead of bridging the gap between mortal and spirit, and cannot have goals that do not include the destruction of something else - making them very... bland in overarching plot for them. It also helps that nearly no one uses core Resonance, but instead the Resonance rules from Shards of a Broken Dream, because dear god, they're just better there. ...Hope that helps?
Holy shit, the rules and description of Resonance in Shards are amazing. They could paint the Abyssal as a victim of his nature, a monster with a tainted divine esence, but not necessarily an evil being. That gives them so much more flavor. The same way that Solars don't have to be good all the time, which otherwise would make them extremelly bland. And the way they describe the effects of Resonance around them is just so so ominous, I love it. If you take the slavery out of Abyssals, I can see them being extremelly fun. Just a bunch of cursed souls, trying to figure out what the hell they are going to do with their existence, stumbling around, making mistakes, growing detached from the world every time they see the fear and uneasiness they instill on everyone around them, but still clinging to life for who the fuck knows why. Maybe a simple drive to exist, maybe search for meaning, or maybe just obsession, a love and hate relationship with life. Okay, I can understand how an Abyssal chronicle could work, and if people chose that I could hopefully come up with an interesting experience. Yeah, it helped a lot, thanks.
Much better than weird core Resonance shenanigans. I swear give people an inch and they weaponize being a blight across the face of Creation
I have always wanted to give Exalted a try but I have never found a group. I have played WoD and would love to give Exalted a try as a player if there is room.
Okay, I can understand how an Abyssal chronicle could work, and if people chose that I could hopefully come up with an interesting experience. Yeah, it helped a lot, thanks You're, admittedly, going to find more luck with mixed circles, honestly. Intersplat balance is actually better than intrasplat balance. A Solar, Lunar, and Sid can all contribute to a circle in different, but equally valuable ways, whereas two Solars in a group can have drastically varied power levels, because one is a Dawn and the other is a Twilight caste. It's a weird state, but the general concept that Solaroids are heads above other splats isn't true when you recognize what each splat is good at, and what they do. Crafting a chronicle for mixed circles is the only real challenge, but if you make sure everyone is on, roughly, the same page, then you should be able to better guide them. Additionally, Abyssal-only groups will run into problems very quickly. Either most of your game takes place in Shadowlands and the Underworld, which doesn't lend itself to Abyssal motivations. It's a trade off between either following their motivations, or suffering a crippling lack of resources. You also have to counter the fact that they're vampires, meaning you have somewhere between three to five people abducting and drinking from mortals every time they need essence, that everyone either needs to serve the same deathlord, or all be renegades, and that their motivations cannot conflict - which is a challenge when everyone wants to destroy something else. Playing a Deathknight is very one-note, unfortunately, and they largely serve better as antagonists, or solitary members of a mixed circle. Ultimately it's the call of the ST (or you, if that's what you choose), on what kind of chronicle to run, but these are things to keep in mind.
Yup, interested as long as the gametime match my availability! probably dragonblood or lunar.
Lol, I knew it. Exalted just doesn't seem to be able to take off around here. We've been waiting for weeks over in the private forum and no storytellers have shown up. I think I'll just take it and wing it with my experience. If any of you new and interested players want to try Exalted, PM me your times and I'll plan to run a test game or two. I have a chart of players with good times I will corroborate your availability with it. Hope we can break this rut :3
I''m going to have some hectic times coming up at the end of the semester but generally any weekday after 6 pm est is good for me. Except for Thursday and Monday. Thursday I run a game and Monday I end up needing to start around 10 pm est because of a late class, weekends are generally free for me.
Ok. I go by GMT-6 so I'll need you to confirm whether or not you could do a session between 6:00pm to midnight GMT-6. I prefer sessions to run about three hours; I just posted the general availability of some other players I know about.
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wow Greenwich time, you're really early my time according to you would be between 1pm to 6pm est and I'm in transit usually at those times, Edit oops so you're really cst time instead? I think I can make it then.
So yeah now that I found your actual time zone I can make it.
I can make it too. I'm GMT -3
I can in fact make it, yes (and already sent a PM on it)
I can make that time as well.
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I don't suppose you folks have room for one more player, would you?
PM me and I can keep you in the roster.
If somebody makes a second group, hit me up. I've always wanted to play Exalted, and I always get stuck STing. Plus I want to run my own Exalted 3e when it comes out (I've heard it's coming out on the 16th of never.)