Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Round counter

Hello I came across this thread in the Suggestions & Ideas part of the forums and was delighted to see that the suggestion was complete. <a href="https://app.roll20.net/forum/post/1242008/round-co" rel="nofollow">https://app.roll20.net/forum/post/1242008/round-co</a>... After thinking that meant the round counter was indeed added as a feature I went to test it only to discover no difference. What am I missing?
1416341171

Edited 1416341374
The Aaron
Roll20 Production Team
API Scripter
You need to click the Gear at the bottom of the Turn Order, then add a custom counter named Round, with a formula of +1 and an initial value of 1. Then every time it gets a turn, it will add 1 to the initiative of that item. Edit: Details on the Wiki here: <a href="https://wiki.roll20.net/Turn_Tracker#Turn_Order_Settings" rel="nofollow">https://wiki.roll20.net/Turn_Tracker#Turn_Order_Settings</a>
Thank you!
1416348175
The Aaron
Roll20 Production Team
API Scripter
No problem!
Hi guys--related to this, is there any way to set a max or min value for the new (and very much appreciated) counter? For instance, it's advised to use this for the Escalation Die in 13th Age, which is awesome, but the escalation die normally stops growing at 6--is there a way to tell the tracker to do +1 each round until it reaches 6, then stop growing?
1416501336
The Aaron
Roll20 Production Team
API Scripter
There isn't a way to do it in the round counter directly. You can use the keep syntax to do this in your macros: [[1d20 + {6,@{tracker|Escalation}}kl1]] Alternatively (since you're a mentor), some really great and friendly guy might have already made an API script that handles keeping the escalation die in the turn order with appropriate bounds checking (even keeping it there while the turn order is hidden, so your macros don't break... ): <a href="https://app.roll20.net/forum/post/1319616/script-e" rel="nofollow">https://app.roll20.net/forum/post/1319616/script-e</a>... =D
Oh, hey, very cool! :-) Will check that out. I haven't made much use of API scripts yet as I know next to nothing about computer code, but I'll give that one a shot. Thanks, great and friendly guy. ^_^
1416514161
The Aaron
Roll20 Production Team
API Scripter
hahahaha. Let me know if you want help setting it up. =D