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D&D 4E One-Off Tonight - The Pearlescent Anchor (Aprx. 3.5 hours from this post)

A short narrative I've come up with today, should be interesting! Anyone is welcome, I'm your gracious GM and I like to play with more roleplay focus than strict numbers so creativity is awarded. Players: Looking for 4 players, preferably one of each role (Striker, Controller, Defender, Leader) Any source for your race / class you like, except keep away from Essentials. I prefer the good old books Level 6 with 3 magic items: One level 4, one level 5, and one level 6. Should be lawfully aligned Anything else? Just ask! Post below if interested :)
I'd like to give it a try I have not yet play 4th yet
Alrighty, do you have access to the Character Builder/ Players Handbook and such?
I would love to try this. I have all the books. The main ones anyways. How do I send you my character stuff. And if by creative you mean crazy I am your guy.
Hahah Sounds good! Can you link me to a screenshot or something? Or tell me the main details?
I am doing this off my nexus so no screen shot. But I can tell you it.
I have all the core book.
and i use myth weaver
I am new to roll20 what's myth weaver?
austin o. said: I am new to roll20 what's myth weaver? A site that people use to create character sheets:&nbsp; <a href="http://www.myth-weavers.com/sheetindex.php" rel="nofollow">http://www.myth-weavers.com/sheetindex.php</a>
I'm in!
Why does everyone hate essentials so much? Anyways... whats the line up so far?
I love the essentials classes, though Knight can be a little boring. Elementalist is a blast. Thief is sooo much fun if you get acrobatic trick.
I'll go with a Rouge if I can get in
I'll do a bard
I have a barbarian I'll play
Fighter so we don't go down fast.
Sounds good. Ryan, nev, jarret and &nbsp;Austin are in. Ill send you a link once I get it live
Do you want a link to a pdf of my sheet?
ok
Sure thing
Where are you sending this link
Give or take an hour, &nbsp;once I get home from dinner
I am rushing to level up a level one to 6
Lol thank god.
Haha no rush no rush
Here's my sheet: <a href="https://docs.google.com/file/d/0B9lmqJh9PRN2LXRxY2FXNWdwRWs/edit" rel="nofollow">https://docs.google.com/file/d/0B9lmqJh9PRN2LXRxY2FXNWdwRWs/edit</a> If you see any problems let me know and I can see about changing it
Im still working on mine
Are we going to be using skype?
Lord Nev said: Why does everyone hate essentials so much? Anyways... whats the line up so far? Because they are far more powerful than the standard 4E classes. It's not that people hate them, it's that they don't mix well with the 4E classes. I don't want to be running an adventure with four 4E classes and one essentials class, having the essentials guy dominate the fight and do 3x more damage than the other striker. It ruins the fun for everyone else. So if I allow essentials classes, then I'm going to design a campaign for &nbsp;essentials classes and forbid regular 4E classes.
<a href="http://www.myth-weavers.com/sheetview.php?sheetid=560116" rel="nofollow">http://www.myth-weavers.com/sheetview.php?sheetid=560116</a> not done yet but hows it looking?
Thief and Hunter don't deal excessive damage compared to their counterparts. They just have different options. Elementalist (Fire) does do significant damage but that is ALL they can really do. There is little else they can achieve compared to the options many other classes have.
I personally hate the essentials classes for how they limit your choices
Adriano is just setting things up, we will start shortly.
No problems with the characters. I'm assmebling some assets and then ill post the link
Do you guys still need a one more for your game?&nbsp;
Last time I counted, we were full. sorry dude
Aproximately how long do you think we'll be?
Alright just give me a heads up if you got a no show
Loquin Exspur
15 minutes at the most
We're only going to be playing for 15 minutes?
JonathanTheBlack said: Thief and Hunter don't deal excessive damage compared to their counterparts. They just have different options. Elementalist (Fire) does do significant damage but that is ALL they can really do. There is little else they can achieve compared to the options many other classes have. And water elementalists can rearrange a 3x3 square of enemies and allies at will without needing to target the victims of the slide. That's absurdly powerful. Turns an enemy-advantageous arrangement into an ally-advantageous one, at will, with only one successful hit.&nbsp; And I seem to remember having a level 1 berserker with something like 22 or 23 AC a few campaigns back doing striker-level damage, while the warden in the same party was rocking 19 AC and hitting for 1d8's. Thieves and Hunters are okay. I haven't looked into how they can be abused yet, because nobody has ever tried to use one in my campaigns. But the fact that a couple essentials classes are not overpowered compared to vanilla 4E does not mean I can open up the whole series to players without somebody inevitably picking one of the broken classes.
<a href="https://app.roll20.net/join/119732/P8dEuA" rel="nofollow">https://app.roll20.net/join/119732/P8dEuA</a> Link! Lets get this working
CHAO! Still there?
yea
jump in dude
we need a defender <a href="https://app.roll20.net/join/119732/P8dEuA" rel="nofollow">https://app.roll20.net/join/119732/P8dEuA</a>