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After Death (DND 5e)

I've been doing a lot of writing lately inspired by the Fallout games, and I would like to do a game set in the world of After Death. We could use 2-3 players to roam the scorched earth and try to accomplish tedious tasks of the Healers (Or the Heroes, your party can decide.) This isn't nuclear fallout based, it's more of abandoned and drained future-tech Earth. Story: The Earth is at it's finest that it ever will be for time to come. Utopia is too weak a word to cover the bliss of anybody to live in such a time. The Nations had banded together to create a World Peace, uniting all together. With that, a golden age would soon arise. Artists and geniuses enlighten and invent the world of tomorrow, poverty is at an all time low, the rich have daily feasts and the poor are given a chance. The citizens of this new world had found true happiness in this time, throwing money into anything they could afford to please themselves with. Though, with all asking for so much at once, a golden age could end only in a depression. Resources were ripped out of the Earth at alarming rates, sending dangerous chemicals into the soil, oceans, and skies. Overpopulation worked construction workers to the bone for more towns, homes, companies, and all of the such. Leaders watched as happiness turned to panic, and panic turned to anger. The Earth would destroy itself at this rate, and greed was setting in. The wealthy always wanted more, more, and more. The workers had to pull all they could out of themselves for them, and the results were devastating. The skies were turning black with smoke near quarries and lumber mills, killing inhabitants who dared to stay and tearing apart the workers who created it. The government funds were being drained into fixing said problems, raising taxes and demand. This only made the people angrier. They couldn't spend more money in times like this. Earth was nearly irredeemable, causing more panic in the citizens of Earth. There had to be a solution, so of course, there was. Leaving. All resources and workers were channeled into building massive ships that would soar into the heavens, leaving the drained rock of Earth in it's tracks. The ships took anything left from the resources of Earth with them, carrying hundreds of thousands of people in each one to save themselves from the world. But there could only ever be so much space. The wealthy could afford to leave, start anew, be the leaders of the New World. The poor, however, were going to be left to die on the barren rock of Earth. Riots ensued, killing civilians and government workers alike. The battles and killing lasted until there were no guards left to kill, no civilians left to protect, nobody left to rebel. The gigantic ships could leave now, bearing the people of the New World and the memories of the Old. They began to launch, one by one, spewing fire into the surface of the Earth and smoke into the atmosphere. Those who didn't rebel were being scorched or choked, killing many who had to stay. The Earth quaked under the rockets, causing buildings to crumble and kill even more. Though, there are always survivors. Humans can be compared to cockroaches in means of survival, and someone somewhere will always pull themselves out of the rubble. These would be the people of the Old World. The Rejuvenators. The Destroyers. The Keepers. The End. Requirements: I cannot be the dungeon master. I need someone who knows how to DM properly, me only being a newer player. So aside from another 2-3 players to actually do the game, we need a very good DM. In such a world like this, I wouldn't think that we could do traditional classes and races, but instead Human homebrew classes. It'd be complicated, but I'm sure we could work things out. I very much like the idea of this being played out, and hope that others would like to play it out. Respond here if you're interested in being either a player or a DM, and it'd be recommended that the DM know how to teach newer players just in case.
I don't have any interest in GMing or playing in this, but I like this concept a lot. Its sort of post-apocalyptic/dystopian with a survival type flare/feel. How do you see this going/working? Its your universe, so I'd just assume you would be the one GMing it. That said, my interest is purely academic.
I would be interested but I am currently already DMing over games, so I could only join as a player.
@Shawn, Your party, depending on the alignment you so choose, will ravage through the Scorched lands.(Afterburn of the rockets) With such a great society just to be left behind, you rummage through burned ruins and find Old World valuables to take and preserve, or sell and make money+notoriety. Many towns, such as StoneHollow and Healer's High, will be in dire need of supplies, medical equipment, all that jazz. You and your party take up any given tasks, blowing the brains out of the skulls from any and all dangers in front of you. What with rioteers from the Launch still being roaming and ravaging, this may prove very difficult. With this, I'm not sure how classes and jazz will work out. Paladins and Monks are cool, but would they really fit in an advanced society like this? I was thinking of retro classes, with magnetized super sledges for the paladins, invisibility drives for rogues, and spellcasters are out of the question. Though, in place of it, we could have a homebrew kind of mage, that wears high tech power gloves that would be able to harness the energy from something as simple as overcharged batteries and heave plasma at enemies? Healers, like priests, would be replaced by battle medics or something similar. We have the world to mold with a new scenario like this. But I'm very new to DnD, and I can't assure that I can be the DM.
I don't think D&D is the right system for this setting. You'd be better served looking into something like Apocalypse World.