
Really loving GMing in Roll20, but had a thought based on some other
VTTs I've used. While I know we can always store information in the
"bars" available on each token, it would be really nice to have a little
more available "at a glance" and save the bars purely for statistics that need frequent modification (HP or other resources).
I was wondering if it would be possible to have a quick reference window pop up showing more of the character's attributes when you hover over the character for a second. See Maptool for a good example of how this works: when you hover over a character, a little window shows several of their stats, as determined by the person building the campaign.
Basically, when defining character attributes on a character, you could have a "show in quick reference" checkbox next to each, and the attributes checked there could show up if you hovered over that character for a moment or two. That way you wouldn't have to open the character entry and look through the sometimes lengthy full attributes list if you needed to reference a value. For instance, in a 13th Age game, I might check things like monster type, AC, PD, MD, and HP per Mook - all of these would be really helpful to show, but currently I only have three "bars" available and one of them is taken up by HP.
Like the bars and such, you could set these to be viewable by all or only by the controlling player.
I was wondering if it would be possible to have a quick reference window pop up showing more of the character's attributes when you hover over the character for a second. See Maptool for a good example of how this works: when you hover over a character, a little window shows several of their stats, as determined by the person building the campaign.
Basically, when defining character attributes on a character, you could have a "show in quick reference" checkbox next to each, and the attributes checked there could show up if you hovered over that character for a moment or two. That way you wouldn't have to open the character entry and look through the sometimes lengthy full attributes list if you needed to reference a value. For instance, in a 13th Age game, I might check things like monster type, AC, PD, MD, and HP per Mook - all of these would be really helpful to show, but currently I only have three "bars" available and one of them is taken up by HP.
Like the bars and such, you could set these to be viewable by all or only by the controlling player.