Travis - Sorry for the omission. I am submitting the correct info to Nolan and the team to update the module, but here are Revnish's stats and the corrected bit of copy regarding his initial appearance in the module. Revnish Human Fighter 7/Sorcerer 3 NE Medium humanoid (human) Hero Points 1 Init +5; Senses Perception +8 Defense AC 24, touch 15, flat-footed 19 (+8 armor, +1 shield, +4 Dex, +1 dodge) hp 94 (7d10+3d6+3) Fort +6, Ref +9, Will +7 (+2 vs. fear); +1 trait bonus vs. divine spells Defensive Abilities bravery +2, evasion; DR 5/lethal; Resist cold 5 Offense Speed 30 ft. Melee +3 keen longsword +13/+8 (1d8+6/17-20) and +3 speed shortsword +15/+15/+10 (1d6+7/19-20) Special Attacks bloodline arcana: undead, weapon trainings (light blades +1) Spell-Like Abilities (CL 10th; concentration +14) 7/day—grave touch Sorcerer Spells Known (CL 3rd; concentration +7): 1st (6/day)—chill touch (DC 15), protection from good, ray of enfeeblement (DC 15), true strike 0 (at will)—bleed (DC 14), daze (DC 14), detect magic, disrupt undead, mage hand Statistics Str 17, Dex 21, Con 10, Int 11, Wis 15, Cha 18 Base Atk +8; CMB +11; CMD 27 Feats Arcane Armor Training, Dodge, Double Slice, Eschew Materials, Improved Two-Weapon Fighting, Power Attack, Stealthy, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (longsword) Traits deft dodger, history of heresy Skills Acrobatics +5, Bluff +11, Climb +7, Diplomacy +8, Disable Device +6, Escape Artist +7, Perception +8, Stealth +17 Languages Common SQ armor training 2, bloodlines (undead), hero points Combat Gear potion of bull’s strength; Other Gear +2 chainmail, +3 keen longsword, +3 speed shortsword, ring of evasion, 150 gp Special Abilities Arcane Armor Training Swift action: -10% arcane spell failure due to armor. Bloodline Arcana: Undead (Ex) Formerly humanoid corporeal undead are humanoids for your mind-affecting spells. Bravery +2 (Ex) +2 to Will save vs. Fear Damage Reduction (5/lethal) You have Damage Reduction against non-lethal damage Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Eschew Materials Cast spells without materials, if component cost is 1 gp or less. Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. Grave Touch (1 rds, 7/day) (Sp) Melee touch attack leaves target shaken for 1 round or frightened for 1 round. Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses. History of Heresy +1 save vs. divine spells Power Attack -3/+6 You can subtract from your attack roll to add to your damage. Ring of evasion No damage if you succeed on a Reflex save for half damage. Two-Weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively. Undead Some undead are susceptible to your mind-affecting spells. Corporeal undead that were once humanoids are treated as humanoids for the purposes of determining which spells affect them. Weapon Training (Blades, Light) +1 (Ex) +1 Attack, Damage, CMB, CMD with Light Blades Under "The Fortress of Arrenis" - Fortress of Arrenis Main Level E. Guardians of the Fist Two statues stand at the entrance of a smaller building made from the red marble. Only ten feet high, the building’s squat appearance stands in direct contrast to the towering walls of the fortress. The statues depict two bald monks of IAM, standing a vigilant guard of this smaller building. Their faces are lowered and a deep reverence is seen on their stone faces. Development : Revnish and his personal guard have been watching the battle in area D and will not join in the fight. As the PCs defeat the guards and the acolytes attempt to flee, Revnish will enter the building and escape down the stairs to warn Ghorvan below. If the PCs detect or attempt to attack them, his guard consisting of two (2) Black Skull fighters and a one (1) Black Skull archer will cover Revnish’s retreat and then will attempt to follow him. Once in the dolmen, they will quickly run to the caves below. If the PCs examine the statues they will find that these are indeed Grice Nulfar and Karis Boulten, the first of the monks of IAM, known as The Fist of IAM.