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Roll modifier box

Having a roll modifier box would make macros more useful.  just add a +1, or what ever and it would add that to your next roll. FGII had one and I used it heavily. 
+1 A revamp of the dice roller window would also address the problem.
Agreed, i don't like the dice roller, sure it is enough. But i would really like to have the whole roll-system reworked. We need more codes, maybe even color coded dice! 
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Gauss
Forum Champion
Nestor you can currently modify macros by typing #macroname +modifier  You can use autocomplete to finish the #macroname so you dont have to type out the whole name. - Gauss
I'll try that.
1367276976
Gauss
Forum Champion
Just a note, it adds the modifier to the very last line of the macro.  - Gauss
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Pat S.
Forum Champion
Sheet Author
So if you have a macro called sword and you had it wrote like this /r 1d20+@AB+@Str /r 1d8+@Str then you type in the chat @sword+2 it would add the +2 to the "/r 1d8+@Str" line only, right? I might have my macro symbols wrong but I think you understand what I'm asking.
1367278976
Gauss
Forum Champion
Metroknight, mostly correct, yes. Type #sword +2 and it will add +2 to the /r 1d8+@str line. - Gauss