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Having a roll modifier box would make macros more useful. just add a +1, or what ever and it would add that to your next roll. FGII had one and I used it heavily.
Agreed, i don't like the dice roller, sure it is enough. But i would really like to have the whole roll-system reworked. We need more codes, maybe even color coded dice!
Nestor you can currently modify macros by typing #macroname +modifier You can use autocomplete to finish the #macroname so you dont have to type out the whole name. - Gauss
So if you have a macro called sword and you had it wrote like this /r 1d20+@AB+@Str /r 1d8+@Str then you type in the chat @sword+2 it would add the +2 to the "/r 1d8+@Str" line only, right? I might have my macro symbols wrong but I think you understand what I'm asking.