 
Hey all, I started using Roll20 because it's a great way for beta testing a board game I am designing. I have a specific question regarding items and could not find the answer in the guides I've encountered. Players in my game play a single hero but rather than having character-dependent items and abilities, they draw cards (from an item stack or a spell stack) that they can equip and then use. They have 3 item slots: hand, apparel and trinket. They also have 3 spell slots (spell 1, 2, 3), and a racial ability/spell that cannot be changed. Most items and abilities give dice in 4 colours: red = melee attack, yellow = ranged attack, blue = ranged attack with a bonus (+2) and green = defense. I want players to be able to cast:  #attack, which takes all dice from all item slots #spell1, which takes the die from an equipped spell #spell2 #spell3 #racial  Every die that is higher than a monster's threshold becomes a hit. I use d4, d6 and d8 depending on hero level (1, 2, 3, resp). My macros work great if I have spells, weapons, heroes and monsters all as characters with the parameters I need as attributes. For instance: Wizard has Level = 1 Wand has Yellow = 2 Monster has Threshold = 3  The Macro "/roll @{Wand|Yellow}d(@{Wizard|Level}*2+2)>@{Goblin Melee|Threshold}"  There are three problems. First, it does not make sense that items (and monsters?) are characters. Second, any players (character) can use this attack with the wand, even those that have no wand equipped. Third, this ranged attack is for a wand-wizard combination specifically, whereas I would want it for general equipped weapons and selected characters. How can I smoothen this?
 
				
			 
 
 
