ORIGINAL POST: <a href="http://www.reddit.com/r/lfg/comments/2nju80/online" rel="nofollow">http://www.reddit.com/r/lfg/comments/2nju80/online</a>... Respond here or on reddit. Whatever floats your boat. reposting here because traction is slow on reddit. Hello! I’ve decided to toss my hat into the DM ring once again. I’m looking for 5 players interested in creating a campaign setting with me and then playing in it. I want to use D&D 5e for the base with a few tweaks. Firstly, throwing out all the races & dieties; part of creating the campaign will be that we come up with new races and cultures! Second, using 2d10 instead of d20, and nerfing hp a bit for a grittier game curve. At a guess, my games are about a 40/30/30 mix of combat, exploration, and social interaction; but i’m flexible if the players tend to favor one of those aspects. We’ll be using Microscope to establish the campaign setting. The game will be run on roll20. Campaign creation will probably take place in a google-hangout. Microphone needed, webcam not needed. My schedule limits me to playing every other week, I’d like to pick one day and time and play every other week for about 4-5 hours. My time zone is eastern and would prefer to start playing mid afternoon into the evening (aprox 2-6 or 4-8). I know that it sucks trying to apply for a game, so I’m not going to ask you to jump through a ton of hoops, but I’d still like to see a bit of effort and creativity. If you’re interested and available for a steady game here is what I’d like you to do: Post a short introduction/description for a race or minor deity that you’ve created or helped to create. No need to make stats but the strength/power of a race should be about standard for 5e, and should include a short description of the most prevalent culture of the race. One other caveat is that the race as a whole should have had a singular purpose at one point in its past; the task or purpose for which it was created. Some or all members have almost certainly deviated from this purpose a long time ago. Minor deities should be in the vein of petty greek/roman gods, the aedra/daedra of elder scrolls, and also the numerous and obscure infernal/demonic lords. Thank you very much for reading this and I appreciate your time very much. I’m going to make a decision in about 48 hours and I’ll PM five of the applicants who’s submission I find the most interesting. It’s not a writing competition, and there is no minimum or maximum entry size. If you don’t get chosen to play, you will at least be there in spirit because I will try and incorporate all of the ideas into the campaign that we put together, and I might even be able to release the finished compilation for all of you. Once again, I appreciate your time very much. Good luck and have fun! EDIT: A request for scope has been made so I'll add a few more bricks onto the wall of text. I'm going to keep things generic, I have a solid idea but I'm going to keep it flexible because I'm not as creative as 6 people. A major deity is born alone. He takes the stuff of chaos and travels to the void and creates a world. The world is a masterpiece of living clockwork (not literally). Flora and fauna are created to fulfill a purpose. The deity decides to take a step back and enjoy his flawless gem. He creates a race of intelligent but not sentient creatures to tend to creation and guide the evolution and breeding of the living beings to stay within the will of the creator. Eventually the world is noticed by the outsiders, a group of powerful beings (lesser dieties). They covet the world and scheme to take it from the major diety. The give many of the races of the world the gift of sentience. Suddenly the creatures are not bound by instinct and can decide for themselves what they want. The flawless machine begins to fail as the races abandon their tasks in pursuit of their own wants. The creator is displeased orders a purge of the defective elements. The overseers, executors of the dieties will attempt to wipe out the sentient raaces. they breed living weapons and war beasts. The outsiders offer their help to the sentients, in exchange for worship and sacrifice they lend aid to the sentients. The outsiders grow stonger and with the help of the rebellious races they bind and banish the major diety. Time passes and the outsiders succumb to infighting and squabbaling. Their followers war against each other. Eventually the secret of arcane magic is found (wizardry & sorcery). People in tune with the natural world learn the secret language of the living world and can communicate with it and ask for assistance (druid/ranger). Even the ability to steal power from the outsiders and other beings is discovered (warlocks are not given power, they steal it). We'll start our history crafting right after the binding of of the creator...