Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Player LF a Pathfinder Group!

Like the title says, looking for a Pathfinder group to play with. Available to play pretty much any night. Haven't used Roll20 yet - played online using Maptools and Skype, and am very familiar with Pathfinder rules and books. Willing to play any roll a group may need.
I'm running a 3.5 game, and I'm beginning to incorporate the Pathfinder rules. I'm an experienced DM, but am still learning Pathfinder, so having a Pathfinder experienced player would be a good thing. I currently have two players, so I'm looking for at least two more. We currently game on Sunday nights 6pm to 10pm eastern time. Let me know if you're interested.
@Alex I'm interested, I'm a bit experienced with Pathfinder so I can help you learn the changes.
Alex, I too am interested, and that time frame works perfectly with my work schedule. I'm only speaking up in case Michael and/or Sinan can't play for whatever reason. First come, first serve and all that.
@Alex im also intrestead in joining the eventaul pathfiner group :)
I do not know if you will need another, but I have played lots of Pathfinder and consider it quite an improvement over 3.5. Keep me in mind if you need another. Pathfinder adventures are normally designed for 4. Some expand it to up to 6, but it normally requires adjusting the encounters.
Anyone that has some extensive knowledge in Pathfinder, can you answer a small question for me. Coming back after a lengthy absence from PnP games and I am trying to get into Pathfinder, but i want to know why split Combat Maneuvers from regular attack roles? What are the advantages of a Combat Maneuvers?
Combat Maneuvers...are well, maneuvers. They take a little more finesse to complete than swinging a sword around. There are two things for Combat Maneuvers - the CMB (Combat Maneuver Bonus) and the CMB (Combat Maneuver Defense). There are different feats for different kinds of maneuvers, and each of those feats add bonuses to specific types of maneuvers. For example - Improved Disarm gives you a +2 bonus to your CMB for attempting disarms, as well it gives you a +2 to CMD against disarms since you're trained to recognize a disarm. So mostly, I believe, if you want a character who does a lot of tripping, sundering, disarming, etc. - you'd focus a lot on your CMBs. Another big thing is that your CMD is different than your AC - CMD is like your AC against Combat Maneuvers. Typically it will be much harder for someone to perform a Combat Maneuver on you unless they're trained (or just if they're a fighter attempting these maneuvers on say, a wizard - higher BAB classes tend to have the advantage). CMB being offensive uses your BAB+STR Mod+Size Mod and whatever feat/bonuses you have and then a roll of the dice added VS. CMD (10+STR Mod+Dex Mod+Size Mod). I'm not sure if that really answers your question - I don't have my 3.5e books with me to compare as to what the advantage is of splitting the two. But I hope it helps a little. ...and BTW, I've got a group to play in now - so I'm good on the LFG.
Michael, thank you for the answer.
Combat maneuvers are just a way of consolidating things like grappling, trip attempts, etc. into a single mechanic in order to streamline things. It makes it easier to keep track of two offensive and defensive stats for all situations instead of having to look up specific rules/rolls/and modifiers when trying to perform something outside of most class features or full attacking.
@Sinan, Flak and Fabian... Very cool. We can meet up this Sunday night (July 15th) at 6pm. You can just lurk or I could have you can run a couple NPCs for me to see if you like my game. If you're still in, then we can talk about my campaign world and your characters. Sound good? You can start here to learn a little bit about my world. I made this site a while back, so it needs to be updated, but you'll get a feel for it. I'm pretty flexible with races and classes. I like when the players are invested in their character, so why not play what you like... within reason. :) I have had players who are half-giants, satyrs, fey, and so on. Don't be afraid to be creative. As you can tell, I'm certainly not a rules lawyer, and prefer role playing to roll playing.
I plan on running a Pathfinder Adventure for Level 1 Characters on Tuesday 8:00 PM CST. Let me know if you would like to Play and if so do you want to use your own character or a PreGenerated character and if the latter, what class?
Sorry for not showing up, I wasn't even aware that this thread had been bumped since I last posted. Things have changed for since then, and I can't do sundays. Sorry for not letting you know in advance.