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My D&D group split up when 2 members moved out of state. I'm trying to bring us back together again using rptools or roll20. I think roll20 would be the better option, but I have a problem with the look. For the people still playing around the physical table, I've built a 42" tv into the table. Maptools works great for display; I can stretch the map from corner to corner and lock in the zoom to where the grid is a perfect square inch. I haven't found a way to do this in roll20. Also, is there a way to remove everything except the map? We use a separate computer/monitor to skype the out of town guys so that the playing screen is just a map. Thanks for creating such an awesome place to stay connected with friends!
Interesting concept, it could be really neat to have a "table-top" view. I'll stick it in the big list of suggestions :)
At present, you could still do the old "F11" to fullscreen your browser trick. You'll still have the chat/sidebar, but I also tested zooming to an inch, and (at least at 1920 x 1080) when you're zoomed in to 140% it looks like an inch to me.
It's my only problem with the UI, that I can't separate the chat bar with the rest.
At present, you could still do the old "F11" to fullscreen your browser trick. You'll still have the chat/sidebar, but I also tested zooming to an inch, and (at least at 1920 x 1080) when you're zoomed in to 140% it looks like an inch to me. PPI is another factor in determining how much the zoom should be. For example, I'm using a 42" screen that also has 1920 x 1080 resolution, but the pixels are farther apart than on a 22" monitor because of the area they have to cover. So putting the zoom at 80% gives me close to the right grid size. It would be really nice to separate the other windows from the map display and put them up on a separate monitor for the players around the physical table to see. Maptool doesn't even have an obvious solution for this though. It's an interesting problem mixing remote players and local players. Sound is a huge dilemma, but the jukebox feature goes a long way to fixing that.
An "auto-hide" feature for the entire chat/token bar would be a nice touch to those not utilizing it during game play.
Or not have the chat bar do the same thing as the map bar in the GM menu? Have the it move to the right and leave out a tab.
Ok I found a solution for my setup. I'm running Roll20 in Google Chrome. -Right click somewhere in the chat bar on the right (exact location doesn't really matter as long as you click inside the browser). -Select "Inspect element" from the menu -Find and the delete the lines that start with the following: 1. <div id="rightsidebar"... 2. <div id="textchat-input" *Gets rid of the whole chat section on the right side of the screen. 3. <div id="floatingtoolbar" *Gets rid of the tool bar on the left side of the screen. 4. <div id="playerzone" *Gets rid of player names/video/pictures on bottom of the screen. Reloading the page sets everything back to normal. I'll be doing this to the player window used to output the map to the screen in my table, but all of the remote players are free to keep all of the settings normal.
On a similar note (utilising the screen real estate), my players frequently mention that it would be very cool to be able to see the chat bar and the handouts bar at the same time. Making them all independent bars that can be turned on or off or placed wherever you like on the screen would be a very fine way to allow this to happen.
It would be really nice to separate the other windows from the map display and put them up on a separate monitor for the players around the physical table to see. Maptool doesn't even have an obvious solution for this though. It's an interesting problem mixing remote players and local players. Sound is a huge dilemma, but the jukebox feature goes a long way to fixing that. Just FYI (and I totally agree, it's not an obvious solution), the best way to do so with MapTool is to run the program twice - one instance is the server, where the GM plays, and the second instance connects to the server. It's nice because that way, you can still keep GM stuff secret - the GM stuff stays on the GM's laptop, for instance, while the client instance is a "player" and displays on the second monitor. It avoids any network fiddling, too - the two instances can connect "locally." I use it this way from time to time when I have a second monitor to play with.
You could add the handouts for players at the top like it does maps for the GM, then you have 2 separate bars for both and can use them simultaneously.