
Hi everybody, In COPS system, you have main attributes and skills. A skill roll is based on a "main attribute" value. Like in every D20 systems. Example: " Fight Skill " is based on " Strength ". You roll a number of D10 equals to your Strength, and each value superior to the "Fight Skill" value is a success. Difficulty of the action is the number of success required. Ex: Strength 3 Fight 6+ => /Roll 3d10>6! Problem: in COPS you are able to create skills if required, based on the "main attribute" you want. I am trying simulating this using fieldset (code below), but I am not sure it will work, and if it is feasible. My method: option values are name of input filled out elsewhere on the sheet. Roll syntax: @{{basecompetence}}d10>@{Competence}! I want {{basecompetence}} to be replaced by {Coordination} if it is the one I selected. And then {Coordination} will use the value of the Roll20 attribute. Full code of FieldSet: <fieldset> <TD><button type='roll' value='/roll @{{basecompetence}}d10>@{Competence}!' name='roll_Competence' title="jet compétence"></button></TD> <TD><input type="text" placeholder = "Nom Competence" name="attr_descrcompetence"></TD> <TD><input type="number" name="attr_competence" value="10" ></TD> <TD><select name="attr_basecompetence" placeholder="Compétence Base"> <option value="Coordination">Coo</option> <option value="Carrure">Car</option> <option value="Charme">Cha</option> <option value="Reflexes">Ref</option> <option value="Education">Edu</option> <option value="Perception">Per</option> <option value="Sang-Froid">SgF</option> </select></TD> </fieldset> Maybe you could help me with this?