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Formal "Condition" Support

Currently, Roll20 allows for display of "conditions" using a nice variety of images, and in theory it is possible to insert condition yes/no fields as character attributes or character sheet items--but it would be nice to see more formal support for this. I propose the following: The ability to define that certain conditions = certain symbols in game settings, so that when a symbol is set on a person, a condition trait is also automatically set. The ability to set conditions by name instead of by symbol and have the symbol appear. Some means of defining effects for a condition that can be applied to a character (this might already be possible)--most likely allowing the use of IF/THEN statements to say, for instance, that IF the WEAKENED field is set to Yes (or 1, if that's cleaner), THEN the WeaknessPenalty field is set to -4. Then attacks, etc. can call the WeaknessPenalty field to automatically account for the penalty. Perhaps formal integration with the new timer mechanic that's been added to the tracker--maybe when a condition is set, there's an option to automatically add an item to the tracker for it that counts down to 0 and removes itself and the condition when it hits 0.
As I understand it, the api is capable of doing everything you are asking for here... Some of it can even be done without the api. If you added an attribute to your character called weakness you could add in something like +(@{weakness}*-4) to your attack rolls, or anything else that would get the penalty. That way if you set weakness to 0 you have no penalty, but if you set it to 1 you end up with the -4. I found this kind of stuff in an old thread about tips and tricks, and there were quite a few other math based hacks for similar types of things, but I don't remember what it was called and I can't find it anymore. I do think it would be interesting to have a way to integrate the timers into your rolls, or have timers set/remove conditions without using the api.....
Yeah, I definitely understand that some of this can be done (I figured the character sheet thing shortly after posting this), especially with the aid of the API. However, I'm keeping the suggestion up here--for one thing, not everyone has access to the API since it's a mentors-only thing, and I think this could be generally useful. For my purposes I'll probably be implementing the character sheet suggestion above in one way or another, but that leaves the link between icon and condition out, so that's a part I'd like to see--it'd be really nice to be able to assign a condition and have an icon show up. That's probably doable via API, and I'll look for scripts to do that (unless someone can point me to one), but again, I'll leave the suggestion in place as I think this would be a good general feature for everyone to have access to without need to be mentors.
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