Hi guys, loving my time in Roll20 so far as both a player and a GM, however I now have a question regarding a macro I'd like to create and I'm not sure if it's either possible or would require an API script. Here's the idea. There are certain types of weapons in my games that produce an additional effect on a successful hit if they trigger. The exact mechanics would be: 1. Score a successful hit 2. Attempt to trigger the effect by rolling 15 or above on 1d20+DEX mod. 3. Apply the associated triggered effect damage. In the tabletop version of my games, a player typically rolls 2 separate d20s (one for the 'to-hit' roll and one for the trigger effect), if the to-hit roll fails they ignore the second d20 as the weapon can only be triggered on a hit. Assuming the hit is successful however, the player adds any DEX modifier to the second d20 and if it scores 15 or more then the effect if triggered and whatever dice size is required for the effect is rolled (typically a d6). I'm guessing the 'ideal maths/macro' would along the lines for the trigger check would be: /r 1d20>15 on success, /r {effect-dice} ...or somesuch (lol) I already have detailed 'to-hit' and damage macros, but the inclusion of the first of these 'trigger-effect' weapons has thrown a bit of a spanner into the works. Any suggestions? Is there a way to do a form of conditional check within a macro? BTW, anyone who has ever played the EverQuest RPG should recognise these types of 'proccing' weapons.