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Couple of tools that maybe should be considered default for us old folks...

Hi dares, I'm still feeling my way through moving from tabletop to virtualtop. I love what I see so far. But while the animations and music are nice, I'm missing a few tools I figured would be default. Maybe I'm just too old, lousy at SEOs, or what not. But let me explain what I'm trying to do and perhaps one of you young wizards (or another aged ones who know the last two words Higgins said to Magnum which opens level 7) might be able to put it into some workable method. Also, feel free to point directly to some wiki or link I wall crawled past blindly. 1) On the maps, I'd like to be able to create components or assemblies of parts and tokens. If I have a table with some lamps and chairs, is there some way I can combine it into a component? Even if it's just to paste around and not necessarily save in the library, this would be cool. 2) How the *bleep* do I tile a floor? Is there some way I can multiple or linear array the tiles? Even if I have to copy/paste, is there some way I can stack copy (paste 1, copy 2, paste 2, copy 4, paste 8, copy 8, paste 16, etc) onto the background? I understand if I have to do this offline and upload it. But still seems like something that should be there. Thank you. -Dante! Ps. You emphasis of the ALT-key cannot be overstated. Thank you for that, too.
there are some components that can be downloaded from other sites that you can build scenes with and import as JPG files. You can "group select" and duplicate any collection of tokens, tiles etc. on the roll 20 editor. I should be around most of the day if you PM me I can give you a hand with the editor. There is a rather steep learning curve on roll 20, I took months to figure some of it out, the documentation is reminiscent of AD&D first edition in it's organization and presentation.
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Edited 1418312254
Gold
Forum Champion
For some of that advanced / composite mapping work, you would be best-served in an external graphics program running on your computer, save the final graphic down to a JPG, and upload your JPG to Roll20 to place your map. Top example programs are: Adobe Photoshop (costs money) or GIMP (free program), you can find both in a web search. I think that where you asked for "combine it into a component" perhaps a better word, or what you mean to say, is a composite. The meaning of a composite, to me, would be a single image that is combined from lots of little 'component' images. Sure, you can use Roll20 to place a background map, then buy (or get free) tokens from the Roll20 Marketplace or from image search in Roll20, and assemble your map on the Roll20 page. But it does NOT have a feature yet to compile your map elements into a single JPG image for export. It just makes a layered map that has all the little movable elements you put down (chairs, tables, monsters, treasure chests, waterfall, trees, and so on). You can also Tile in Roll20 by copy-pasting a background graphic several times. But you can do all that in an external program, and get more of the abilities you asked, particularly the ability to combine them. But also some easier abilities for moving tiles around. On the other hand, you really can do most mapping tasks inside Roll20 and save yourself from learning another program. Graphics programs can be complicated to learn. p.s. The person who posted above me "al e" is an expert of Roll20 mapping in my opinion. I've been a player in his campaigns and he makes some of the most sophisticated and beautiful maps that can be made with Roll20. Take his offer and learn from Al.