Looking to run Wednesdays or Thursdays. Time zone CST. Vampire the Masquerade: The end is Nigh. The city has all but fallen to natural disasters and fire’s setting more than 50% of the city ablaze. The Camarilla is all but Fractured and the Sabbat forces have all but disappeared. Members of the Camarilla sect regroup in a more unified nation to rebuild the once great city and its infrastructure. Although most clans have taken a big hit some clans have been giving amnesty to the clan less taken them in as their own. The First Prince of the city has not been heard from or seen ever since the Earth quakes started and the oil fields started erupting cause mass fire which caused mass casualties and collateral damage. Rendering the businesses of the city almost gone. Although still tons more fuel to invest in people start coming back to rebuild as most people do. The kindred of the city start crawling out of the underground and abandoned buildings places people cannot or do not dwell. A Malkavain with the ability or so he claimed to see into the future. He tells tales of omens and signs of the end times. Kindred fearing his words and the dangers that this could lead to. The Malkavian ascends to the new found prince with no hassle or fuss. The name of this Malkavian was unknown to the other but he Called himself Aedelric. He rules without a court currently as the clans and sect are still divided. A city highly populated with Mostly Neonates and very few Ancilla. Any known elder had died or fled or has not been heard from. For the Players: The players will take on roles of a neonate within the city, a city divided yet unified to reclaim the once great and pronounced city that was fueled with industry, crime, import and export trades. Neonate guidelines, a neonate no older than 50 years old as a kindred. Min/Maxing will be heavily frowned upon, well balanced characters will get approved and will begin play as soon as the game is ready. A decent bio on the character as to who and what they were before and after the Embrace. Things you will need: A copy of the v20 rule book is needed no other books will be allowed. Headset/Microphone, Maturity and no rules lawyers. Independent clans, Bloodlines and Sabbat clans are not allowed. Paths of enlightenment are not allowed from the start. House rules: Independent clans, Bloodlines and Sabbat clans are not allowed. Paths of enlightenment are not allowed from the start. Celerity sits outside the Generation maximum. Meaning you can spend as much blood in Celerity as long as you have the dots, Each extra turn cost 1 blood point for example you have 2 celerity and want to take 2 extra actions that will cost 2 blood points. Background Generation is not a viable background. Status is not a viable Background. Influence is limited. Resources are limited. Banned merits Hidden Diablerie Unbondable True faith Banned Flaws Infertile vitae Cursed Thirst for innocents.