So I have an Unusual challenge, and was hoping someone could offer me some feedback/input on how to optimize a map for performance. So We are playing a 40k Universe campaign with my own homebrew rule system. And one of the things much lacking in gaming in general is the concept of a bridge crew. Basically players can be part of the bridge of a starship during combat, and give the ship improvements during battle. I want to have a map of the starship AND a map of the starship in space at the same time. The players can opt to control ship consoles to make the ship better in combat, or do things like try to repel or join boarding parties, repair armor, man guns, or heal fallen comrades. I figure that in space combat, ships don't just don't roll dice at each other, they have dozens of human beings working in consort, doing everything from putting out fires, to tending the wounded, to firing the guns. I like the idea of having a battle go in such a way that there is many things one can do with their limited time, and all of it useful, but it is hard to really know what the 'optimal' course of action is in any given circumstance because so much is going wrong at once. I'm trying to get the battle to feel more real, as if it's bigger than the players, and while they have impact, that impact really hinges on the choices they make, as opposed to the dice they roll. However once I build a map, even a relatively sparse one, with say an 80 by 75 unit size hex map (and a .65 grid size, with 1 unit = to 1 hex), i start to get major performance issues. I feel like after i put say 3 or 4 dozen things on a map, it gets really slow. Not delibatingly slow, but certainly noticeably. This idea has alot of moving parts, and I need to add tokens to cover the HP of various combat stations, subsystems, ect. It's important because I want to make sure that only people who are at certain consoles get certain information, to maintain the kind of fog of war that one would have in an actual starship battle (So engineering can see HP for armor and life support, but only tactical knows where boarders are, ect) So it is going to get crowded. I'm curious if anyone has some thoughts on the real performance killers i should be on the look out for.