I read and made some good notes from JoshE post - I hope the responses help generate more discussion. I found lots of valid and good points JoshE made, I hope to review Factions and skills etc more soon, as I have more time. And I am doing that as we discuss also. Thanks for the post! I hope my comments(?) create more thinking and thoughts, as they are comments , almost as much as answers(?) maybe to some of JoshE posts / comments. -CHUCK Josh E. said: It seems like all factions have their ups and downs, but some bonuses and traits could definitely be fixed. For example, Faelin get Zero G movement and combat at rank 3 from their wings, but then the Victorians bonus skills from being Natural Pilots and stuff only come in at rank 1 while Terrans Linguistics start at rank 2.The bonuses are all good, but they seem unbalanced when the bonus skills from one faction start at higher than others, especially when it could be a more useful skill than others. That's not to say that, for example, the free skills certain races learn need to be at those kind of ranks. Like Lolita-Gothicas learn 2 free social skills, but it isn't part of any kind of bonus so it makes sense for them to start at rank 1. To clarify, free skills should be rank 1 and bonus skills should be either rank 2 or 3 but all should be the same. Some of the skills and bonus are given to offset (as talked about below) some Factions not having great bonus traits or abilities. But I do agree that things should be more balanced out somehow, skill points, or stat points wise or something. IE - bonus skills versus bonus stats. I tried to oringally give Terrans and other Factions with lower 'Attributes' ratings more skills to help make a balance. I am not sure this worked properly. But I think it needs to be reviewed again . Another recurring theme is factions having one trait that is clearly better than others. For example, with Lolita and Gothica we have no clear use for Wardrobe. "Loli and Gothica
characters represent Gypsies, Traders, Merchants, Divas, Artisans,
Entertainers, Spies, Rogues, Infiltrators, Politicians, Smugglers and Black
Market operatives." Why not some kind of trait that gives a bonus to these kinds of skills? I like this thinking - See below, but I dont think bonus to skills is the correct place to go - but discussion is good for new ideas. I like this. There is no one best faction, it all depends on how you make your character. For example, say I want to be a medic and I choose Evanrill because I like the idea of a race of space elf samurais. By choosing Bio-Tech as the specialist skill to gain +2 and putting 5 points to put it at rank 7, and get genetic modification to increase intelligence from 3 to 5, and put 4 points into Lineage for the path of mind to make intelligence 6 and get +5 to medical and science skills, I would roll 18 dice for Bio-Tech, and up to 17 for other medical and science skills. Only a Zeniri with maxed Intelligence, R6 genetic manipulation, and rank 6 Bio-Tech can match that. The same can happen with other jobs like hunter, pilot, etc and with other races. I love how you players are finding Meta-gaming and power-gaming loopholes , even after I tried hard to fill them HAHAH. Good work, but I think this is awesome, as well as crazy power gaming :D While there is no best faction, it's pretty obvious the Terrans and Victorians get the short end of the stick; no bonuses to any attributes even with no penalties, max attribute of 3, standard tech, etc . I agree and disagree to an extent, and am working to come up with new ideas - see below also - Roleplay vs Meta-Gaming. I agree they need something, but I disagree from a RolePlay standpoint that they are getting the short end. Since the new system seems to be more revolved around skill rankings rather than attributes, maybe Terrans and Victorians could start with more skill points to show how they are able to adapt to new skills. Or maybe have Connections for Terrans be 1 free Ally or Contact per level of Connections. This thinking i Like! I need, we need to think more about these skill or trait offsets. I like this. I know this isn't how you might have wanted people to list points and critiques, but it's not really easy to say good and bad things about each race specifically. Like a lot of people when making characters for games don't care which would be a better race for a specific kind of character. Like how I said about the possible super medical and scientific skills of an Evanrill, I could have done that considering my character is a medic Something to note from my point of view. Even as the game creator, I am a 'Roleplayer'. I default to Roleplaying over power-gaming or meta-gaming a character or story . So as a creator I accidentally overlook game fairness or balance in an error on my part... since I am making a game more for Roleplayer type players. This is why some skills or traits or abilities are actually quite 'vague' unfortunately. I am trying to build the world, and the Factions or races and tech inside it. Not so much concentrating on game balance. But we need to make or find the holes in any really bad game balance issues. Also - the game is created by me who is a GameMaster and Player who runs 'loose' games. I like the freedom ( in any game system) for myself GM, and players ( or as a player) to do what I want, and make or run a fun game the way I want. So I have made some parts of the game more... lets say 'open to interpretation'. Which for players or GMs who want "EVERYTHING LISTED OUT ETC' to the letter, drives them crazy. Well, thats not how I GM, thats not how I like to play, and a very very specific and rigid game is NOT what I want to make... I want to have fun playing SINGULARITY SPACE OPERA RPG and I want others to have fun playing it also. So thats how much of the game, game content, and game rule system is formatted to an extent. More loose and open. Versus rigid and non flexible. But I do see the great need for structure, consistency and defined terms and game rules and play balances. but I chose Lolita based on the concept of being able to have all the performance, persuasion, and charisma alongside the medical skills; Brains and Beauty. Most people choose races based on the concepts and work from there. Considering the races are OP Cyborgs, OP Vampires, Space Elf Samurais, Beast People, Fairy Warriors, Lolitas and Gothicas, Steampunk Space Pirates, and Classic Humans, most people would probably rather pick their favorite races and go from there. I know it's extremely difficult making your own system, just know that you are doing a great job and we all appreciate all the hard work you put into this game. Making / Designing Balance into the game is something I both want and dont want, well not 'dont want' but a few Factions or tech levels are 'Superior' on purpose, they have superior stats or bonus because they ARE superior. That is part of the games design, or built into the game design. However, I do agree more an more that some Factions need an offset bonus of some type that reflects some of the other Factions special traits, or abilities.