Do you want to be fantastical heroes? Knights in shining armor? Are you wanting to roleplay in a lush, vivid world? How about a long, whimsical adventure where you protect the paradise from the doom of a great evil? Well, you best keep scrolling through LFG, because we're playing Dark Sun ! Aye, I'm looking to start up a regularly-scheduled game, probably some short time after the holidays, set in Athas. Now, I'm not wanting to play in 4th Edition's view of Athas, where goliaths and dragonborn and tieflings are shoehorned awkwardly into the Dark Sun canon. I'm wanting a classic Dark Sun feel, as much of my source material is provided by the 2nd Edition Dark Sun books and Troy Denning novels. I like my games to be geared more towards sandbox than railroad; a game where players are free to carve their own paths, and make their own dumb mistakes, are usually more my GM'ing speed. Combat and Roleplay are held in equal regard; some sessions might be borderline hack-n-slash, others can be all talking bits and story, and all of the balancing in-between those two. Details, character development, and story are things I like to use and see. I'd rather see a good story being built than fervently sticking to the plot. I'm also a stickler for the established lore of a Campaign. I'm pretty new to 5th Edition D&D, but I've been playing (and running) rpgs for over a decade now, across many games (AD&D, 3rd Edition, Pathfinder, White Wolf games, New World of Darkness, WEG's Star Wars, Edge of the Empire, FFG's Warhammer and Warhammer 40k RPs, the list goes on...) As for rules lawyering: I like details (as previously mentioned), and I like injecting a fair bit of realism into my fantasy, so I may bend rules or make up some sort of modifier for the sake of realism/detail. This may be to the benefit of the players, or to the detriment. Your character's lives are not precious. Although I will not shove the party into unwinnable fights, if you do something to put yourself in a nearly-guaranteed fatal position, DM mercy will not save you. Especially not in Dark Sun. Also, PvP is perfectly fine if it's justified in the Roleplay. Just remember that no character is beyond death's reach. ----------- Now, onto the game itself! I'm looking for 4-6 players to get in on a piece of this roleplay. I'd prefer it if you were 18+, with a preference towards good roleplay rather than just the ol' hack-n-slash. Players new to Dark Sun or to 5th Edition are welcome. Although the days and time we play is going to be determined later (based on our schedules), being available somewhere around 16:00-20:00 EST would be fantastic. Those hours aren't set in stone; if you're available around the general concept of 'late afternoon/evening' at some point during the week, then that may do just fine. You'll also need a microphone and skype, as I like to do my campaigns over voice. Any RP dealt in-between sessions, like during downtime in-game, or small RP that only one or two of the characters need to participate in, will most likely be dealt with over text. The rules system will be base D&D 5e, with added homebrew Dark Sun rules to modify and add to it to make everything fit Athas. The rules are an amalgamation of Dark Sun homebrews I've found online, 2nd Edition flare, and special sauce on a sesame seed bun. I have nifty little google docs about which you'll see the link to once you're added to the game, so other than that, you'll just need the 5th Edition Player's Handbook. This will be an extended campaign, played either weekly or every 2 weeks. The setting is To-Be-Determined, but I'm likely going to run it during the first or second year of the Free Calendar, and around either the Raam area, or Balic area, of Athas. This, as well as storylines, will be fleshed out in more detail after character concepts are figured out. There will be no scripted plot, but there will be personal goals, mutual goals, side plots, plot-building RP, and intrigue that will come around as the game progresses. The characters will start low-level. The standard Athasian races: human, half-elf, elf, half-giant, mul, dwarf, and halfling, will be available to play. I will allow thri-kreen, but as many aren't savvy on how alien and different bugfolk are in roleplay, I'm a bit iffy on giving the thumbs-up on it. Other Athasian races such as gith, jozhal, pterran, tareks, and tari are possible, but I would need a bit of convincing to have one of them scurrying around with the party. If you have any questions, or are interested in possibly joining, feel free to message me or comment below.