Holy Shit yes. I have the books (the Green Ronin one and the campaign guide) and they are a blast but need a very good gm to play a long campaign. Right now, the only released "adventures" are peril in king's landing and the wedding knight which are both fun and get the characters developing the house but, after those quests, the gm needs to be pretty good to keep things interesting. For anyone who isn't familiar with this rpg system, it is pretty unlike most other systems in a lot of ways. At the beginning, the player's make a house (spend a lot of time doing this, any lore created at this point makes the game way more fun in the future) and players will assume control of various house members depending on the quest. I've already played peril at kings landing but if there is a gm with a fun homebrewed sotry line, I would be psyched to play.